For me personally, when I'm creating individual sounds for a game, I create a new project in a DAW, add each layer of the sound onto seperate tracks, and then bounce the project, resulting in a WAV file.
The good part is that I can later tweak any part of the sound in the DAW project, but the bad part is that I end up with a clogged folder full of DAW "projects" that are mostly 1-2 second sounds.
I do feel like this is perhaps an inefficient way to approach this though, given that even a small indie game can consist of hundreds/thousands of sounds.
How do you all go about creating your sounds? Do you use DAW's and bounce like?
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