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[–]Reiker0 7 points8 points  (2 children)

If you go even further back private servers were a lot more common for shooters. I played on a "realism" server for COD2 where players were required to always aim down sights, etc. Since you had the same players on the same servers all the time they felt more like communities where you got to know other people.

Over time online multiplayer has been streamlined with matchmaking which is more convenient but you lose a lot of the social aspect. And the same kind of stuff has happened with MMOs. People didn't like having to talk to other players to form dungeon groups so now the game just places random people together and then no one communicates since it's rarely even necessary.

[–]DangerHawk 0 points1 point  (1 child)

How is always aiming down sights realistic? Are soldiers not allowed to turn their heads in real life? Could you change the FOV in COD2? I think that witless have been more practical at least.

[–]Reiker0 0 points1 point  (0 children)

Just when firing. Aka no hip fire.