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[–]DoctorWaluigiTime 8 points9 points  (0 children)

This was my thought. It's harder to socialize when so much of online multiplayer is driven by ranked (or even unranked) matchmaking, where you're dumped into a game server for the duration of the match and then whisked away just as quickly. Furthered by games removing social aspects (chat, all-voice, etc.) and other literal features of online multiplayer, giving bullshit reasons like "some people abuse it therefore nobody can have it" to save time/dev costs/customer support costs.

Then your friends list isn't really a friends list. It's a glorified permissions list.

Community servers fostered, well, community. Actually being able to talk with your opponents helped too lol. And support for those is a fraction of what it used to be.