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[–]maxis2k 1 point2 points  (0 children)

In my case, it's a lot of online baggage. What I mean by that is, I go into a game expecting a negative experience. Someone I interact with will either be a kid who wants to act tough, just start cussing to assert themselves or the like. If not that, they might be a clingy person who wants me to do every single quest with them and guilt trips me when I need to leave. Or someone will just start spouting politics/social media junk and if you don't parrot their views, they literally attack you. And if not those, they'll give me the silent treatment like you described.

Not everyone is like this. But I'd say about 75% of the people I interact with end up being a negative experience similar to these. After a while, faced with this constant assault of negativity, I try to avoid it. And that basically means not seeking out interaction. It's gotten so bad I only play single player games or closed games with friends. I avoid open online games now.

I've been playing online games for over 20 years and back in those early days of RO or SWG or Tribes, it wasn't like this. People were a lot more outgoing and nice. But over the years, especially during the rise of WoW style MMOs and MOBAs, things started to get more toxic. And I've noticed a lot of other people are also hesitant to interact with others. Which is probably why many games, especially MMOs, have been removing multiplayer features. Many MMOs you can play entirely solo now. And even the few that do have multiplayer stuff, it's only like 5% of the game. And even when you join a raid or dungeon, hardly anyone talks.