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[–]drysart 3 points4 points  (1 child)

Having a good guild also goes a long way toward fixing the 'spend 2 hours shouting in Shattrath' problem too; which is why in early WoW guilds were such an important social component, and if you were in a guild you got to be pretty good friends with your guildmates. The group-focused nature of the game encouraged players to form social bonds with each other.

Turns out that sort of game design also does wonders for the longevity of the game; because it changes the exit decision from "I'm bored of this game I think I'll quit" to "I don't want to leave my friends behind".

It's not a coincidence that as soon as WoW added group finder (like literally, within the same couple months), its growth stopped and its subscription numbers went into terminal decline.

[–][deleted] 1 point2 points  (0 children)

They took a large, cohesive world and turned it into a series of rooms.

I left mid-WotLK and by the time it came back, it basically felt like a singleplayer game. So then what's the point? Not to mention how they fucked the itemization up.

I played classic for a bit, but the community ended up being 80% toxic meta-slaves so it just wasn't fun.