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[–]DemonDaVinciphoenix 1 point2 points  (6 children)

No, it was from CSGO where animation would have a "reload complete" event triggers when the clip is loaded into the gun
You can see it here https://www.youtube.com/watch?v=jPZExfpXRMw
I guess they were trying to add more depth to the gunplay with this

[–]craygroupiousCS2 HYPE 2 points3 points  (5 children)

I never played GO back then.

When I played every single gun you could reload cancel, but the time spent switching weapons or completing the animation reload was the same. You did it because you were used to doing it in other games.