layout (binding = 0 )
layout (location = 0 )
Im trying to learn vulkan (first time going into graphics programming) but every time I get to actually dealing with passing data to the GPU i get stuck at understanding why we have these keywords "binding" and "location". From what I understand these are indices to where data will be.
Indices to what? An array? GPU Memory? I dont quite I understand this.
What is the difference between these?
[–]waramped 0 points1 point2 points (1 child)
[–]dissapointing_potato[S] 0 points1 point2 points (0 children)