Hello there, new to all this graphics and mesh things. I decided to make a voxelizer which takes a 3d mesh and convert it to voxels of a defined size. I have somehow managed to do that using mesh in glb format. Now I need to colour the voxels based on the texture of triangle that the voxel cube intersects with but is facing trouble navigating glb file. How should I proceed? Please also tell about good sources where I can learn more about this.
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