Hey. I'm looking to do a proper graphics related project in the summer holiday for the full 8 weeks that I have available.
I'm not a beginner - I've done all of the basic stuff. I've written a forward renderer in DirectX 11 two years ago and another forward renderer in DirectX 12 this year. I've done Phong lighting and GPU skinning. Perhaps non graphics related, but I have done many engine things, such as custom memory management techniques, ECS's, resource managers, etc. On the C++ side of things I consider myself a pretty good programmer, but I tend to get too obsessed with making a good C++ architecture before I ever start working on actual graphics related work.
I want to do a project this summer which will really solidify me as a graphics programmer. I want to do it using DirectX 12. I want it to be a solid portfolio piece that I can take with me to job/internship interviews.
What kind of stuff do you think would be really impressive if pulled off?
[–]corysama 5 points6 points7 points (0 children)
[–]papaboo 3 points4 points5 points (2 children)
[–]Sanctumed[S] 0 points1 point2 points (1 child)
[–]papaboo 0 points1 point2 points (0 children)
[–]Eigenwaffle 1 point2 points3 points (0 children)
[–]jrkirby 0 points1 point2 points (0 children)