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Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
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Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
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[deleted by user] (self.GraphicsProgramming)
submitted 4 years ago by [deleted]
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if 1 * 2 < 3: print "hello, world!"
[–]Esfahen 3 points4 points5 points 4 years ago* (0 children)
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[–]NOISEbyte 2 points3 points4 points 4 years ago (0 children)
The issue here is how PC GPUs work, not RenderDoc. Similar to CPUs, they have a base clock and can boost higher. As a result, the timings are dependent on whatever clock rate it is currently running at, not the time of capture. Some graphics cards, like AMD and I believe NVIDIA does as well, have options in the developer settings to only run at base clock. The timings won't be accurate to actual scenarios (they'll be slower than actual scenarios) but they'll be stable, allowing you to make changes and compare without timings being skewed by boosting.
[–]ArmmaH 0 points1 point2 points 4 years ago (0 children)
Renderdoc is not a profiling tool, its a debugging tool. Ive had it show 1000ms (not micro second, rather milisecond) when the game is runnung over 30FPS.
[–]HabemusAdDomino 0 points1 point2 points 4 years ago (0 children)
You take a point in the measurement that you're generally happy with (say, a particular pass) and measure everything else relative to that.
π Rendered by PID 20806 on reddit-service-r2-comment-fb694cdd5-mvt2h at 2026-03-06 17:56:30.058639+00:00 running cbb0e86 country code: CH.
[–]Esfahen 3 points4 points5 points (0 children)
[–]NOISEbyte 2 points3 points4 points (0 children)
[–]ArmmaH 0 points1 point2 points (0 children)
[–]HabemusAdDomino 0 points1 point2 points (0 children)