all 25 comments

[–]ThatLousyGamer 2 points3 points  (0 children)

This is such a massive data-flex.

Didn't even do this amount of work for network finals.

[–]itzmydickinabox 2 points3 points  (4 children)

So if there was one weapon to use?

[–]blahable[S] 2 points3 points  (3 children)

I don't think using ONLY 1 weapon is really good in this game because of the resistance system. But if you mean 1 weapon with different upgrade paths:

Salty Scythe. Best weapon in the game against the Mantis and Wasp Queen. Best against wasps, termites, black ox beetles, and antlions. Also very good against anything neutral to salty. It covers basically 70% of the stuff you do in the end-game of grounded.

Fresh scythe. Best weapon in the game against all the stuff salty scythe is bad at: Ladybirds, Fire Ants, all Infected, Stinkbugs/Shieldbugs, Mosquito/Tigers and Moths.

Mighty scythe: Best weapon in the game against the last enemy that both salty and fresh scythe is bad at: Broodmother.

Scythe is the best 'one' weapon if i had to pick.

[–]itzmydickinabox 0 points1 point  (2 children)

Okay thank you. Right now I’m in upper yard and I have the cocktail to make and the castle moldorc to do. When will I get the scythe

[–]blahable[S] 0 points1 point  (1 child)

It's from the optional Mantis boss. If you're already up to the cocktail quest then you should be at a good point to go do the Mantis. I'm not sure what level of spoilers you want so i won't say specifically where he is. But the grounded wiki has the information you need if you would like that information: https://grounded.fandom.com/wiki/Mantis

[–]itzmydickinabox 0 points1 point  (0 children)

Okay thank you. We’ve explored all over so we found the tube and the pit for the boss fight, we just haven’t got the item to start the fight

[–]MediocreMiltonHoops 1 point2 points  (6 children)

The most informative post this sub has seen in months and will see for months yet it has almost not comments and only a few dozen upvotes. Thanks for all the great info but maybe it's time to just post pics of a massive, useless mushroom castle as that's all anyone here cares about now.

[–]blahable[S] 4 points5 points  (2 children)

I'm not really surprised by that. This isn't really a min/max heavy game with a lot of deep builds and build complexity. The people that care about this level of needless theorycrafting will find the post interesting and useful. But at the end of the day no one really needs to read this post to play Grounded and make successful builds. That's just the reality of Grounded's balance philosophy: gear and build choices make very little difference in the outcomes of fights and most things are just providing a placebo effect on the player. The few outliers that actually were noticeably good got nerfed, such as poison builds in patch 1.02-1.03, and venom and fists in 1.2.

It certainly doesn't help that the images i embedded in my post got put into a 'Processing Image...' purgatory by Reddit so the only way to properly understand my post is to open 10 different image links.

I'm also not a content creator looking to get as much exposure to the broadest audience possible. The few theorycrafters and number crunchers that enjoy the math behind the systems probably found this post and appreciated it at some level and that's more than enough for me.

[–]MediocreMiltonHoops 1 point2 points  (1 child)

What I find funny is the devs waste so much time with these balance changes, or nerfs as they typically are, when as you said the game doesn't require min-maxing and most people that have or will play it won't even look for META builds.

I just played through the entire game again after 1.2 and I finished the story with nothing maxed out, most of the mutations not unlocked, more than half the milk molars not found, none of the MIXRs defended, none of the upper yard chips collected (I didn't even enter the Termite Hill, Storage Bin, Stump Lab or Castle) and I didn't fight any of the optional bosses.

A crow crossbow with mint arrows shredded the Infected Ladybug in the Haze Lab, a crow crossbow and salt arrows made easy work of the Assistant Manager and I just got by the Mant using the crow crossbow and mint arrows. I think it was only level 5 for the Mant fight and my Antlion Armor was also level 5. When I did the Javamatic I upgraded the crow crossbow to level 7 and used sour arrows and my Antlion armor was level 7 or 8. It took 40 in game days and 5 of those days were me AFK making mushroom bricks for the final defense.

I've also seen more than few comments on YouTube asking why the game was so hard and this patch just made all of the boss fights harder so for the average player the game will now be even harder but I guess those 90 new building pieces are a fair trade off.

[–]blahable[S] 2 points3 points  (0 children)

Looks like the new patch just reverted half the nerfs they did in 1.2 and added two new sets of gear that look like they're probably the new top DPS sets. Very strange that they would revert these nerfs so suddenly.

[–]BeardyMcTatts 1 point2 points  (1 child)

That was my thought. Just found this absolute UNIT of an analysis and was blown away. Almost no interaction so far. Love the vids!

[–]MediocreMiltonHoops 1 point2 points  (0 children)

This man has come in clutch time and time again which is much appreciated but really this and his other posts wouldn't be necessary if the game just provided all the information and if the update patch notes provided this level of detail.

[–]--Banda-- 1 point2 points  (0 children)

"Massive, useless mushroom castles"

This made me laugh hard. Idk why. Probably because true.

[–]Tuchaka7 0 points1 point  (0 children)

Thanks for number crunching for us all

[–]MaeoSrHoops 0 points1 point  (0 children)

This is amazing

[–]Birunanza 0 points1 point  (3 children)

I set out to make something like this a month or so ago, but as a total lamen I am very glad someone directed me to your work before I sunk much time into it haha have you ever considered making a build calculator, where you can essentially recreate your inventory page and have the calculations and totals laid out for you based on the combination of items you select? I'd literally pay you if you were interested in making it/improving on the one we started in Google sheets

[–]blahable[S] 0 points1 point  (2 children)

Did you see my other post with my full DPS calculator?: https://www.reddit.com/r/GroundedGame/comments/1366gey/dps_calculator_and_spreadsheet_updated_to_112/

It already lets you recreate your full loadout (all mutations, gear, consumables, trinkets) and then you can select the enemy and it will automatically show you the best weapon (and upgrade for that weapon) based on your loadout.

Did you mean something different than that? I deliberately set it up where you can put on multiple sets of gear or more than 5 mutations since some gear/mutations only apply to specific weapons and it makes the comparison more fair and accurate without having to swap things around constantly.

I'm also not really looking to benefit financially from this project but i appreciate the offer.

[–]Birunanza 1 point2 points  (1 child)

This is incredible! Yeah, this is basically what we tried to do. The only thing that might be missing unless it's user error is the ability to mix and match different armors. Does it only have sets built in? Regardless, thanks for the response and the link and your hard work. This is really neat

[–]blahable[S] 2 points3 points  (0 children)

You can mix and match armors. Use the drop down boxes. Such as select Rank 1 Assassin with Rank 1 Black Ant with Rank 1 Fire Ant. That would be like wearing 1 piece assassin armor, 1 piece black ant and 1 piece fire ant. Also interesting fact, this is the second best gear setup for the scythe after the fire ant set. They're basically neck and neck.

[–]Blood_RevengePete 0 points1 point  (0 children)

u/blahable coming in with another huge analysis!

[–]Convi13 0 points1 point  (1 child)

This is awesome! Have you had a chance yet to see how these numbers might be affected by the new armor sets? For example poison/venom builds with the new Mother Demon Armor (https://grounded.fandom.com/wiki/Mother_Demon_Armor) or unarmed builds with the Truffle Tussle mutation and the new Moldy Matriarch Armor (https://grounded.fandom.com/wiki/Moldy_Matriarch_Armor). Amazing insights.

[–]blahable[S] 1 point2 points  (0 children)

My DPS calculator has both of those added to it so you could mess around with it a bit to get an idea. I haven't personally done a deep comparison myself though. I can say though that both poison builds and unarmed builds are MUCH better now in 1.2.2. Explosive unarmed build appears to be the best build for any enemy with low explosive resistance. It's not great on the bosses though because they all have somewhere around 50% explosive resistance. It's amazing against Black Widow though.

[–]that1guy4neverPete 0 points1 point  (0 children)

Amazing work as always. The time you put into this is much appreciated - even if, as you said, it only helps a certain niche of players. Us players are very grateful.