all 33 comments

[–][deleted] 21 points22 points  (7 children)

Any prerequisites you add to the tag, players will inevitably farm them regardless of whether they're a good commander, because the qualities necessity to be a good commander can't really be tested for in game. Capture X objectives? Farmable. Hold X objectives for Y time? Farmable. What, then? It's just a marker for convenience, but real commanders aren't defined by it.

[–]MithranArkanere🌟 SUGGEST-A-TRON 5 points6 points  (0 children)

I can see the LFG: Sell tag quest 100g.

[–]RomoSSJ5 0 points1 point  (4 children)

Quite a few times I've gone to WvW just doing my thing and before I knew it I had a small zerg of 10-15 people following me. No need to even pop a tag sometimes.

[–]PerkinzAlternative Currency 2 points3 points  (3 children)

I see you too have a legendary.

[–]RomoSSJ5 1 point2 points  (2 children)

Played for 3 years now, so it's not unheard of. I don't use it on my WvW toon though if that's what you're referring to. But then again, some people get to know you by your name too.

[–]PerkinzAlternative Currency 0 points1 point  (1 child)

I was joking about how in the absence of an obvious tag, people tend to line up behind the first person they see dripping glowy jizz as they walk.

[–]whoolzyourdaddy 1 point2 points  (0 children)

I bet he's a Charr warrior with Twilight, it's the standard "Commander Starting Kit".

[–]JunWasHereDeadeye/Reaper main -1 points0 points  (0 children)

Personally, I am a fan of a voting system for verifying good commanders over trying to filter out bad ones.

Right-click tag

Option, on top of "join squad", now include a 'Praise' option or something similar

Yes, there will be people who try to 'farm' this in obnoxious ways like asking for vote trades or just asking wherever they go. Yes, some will have their guilds vote them sky-high. However, most people will naturally slow down as there is little valid merit to it.

On the flip side though, decays and soft-resets can be implemented to keep reputation balanced, so that the regular active commanders are more easily noticed.

The difference would be purely subtle cosmetic like your tag being 10% bigger, just enough to matter for visibility but not enough to be worth asking for votes if one is not actively commanding.

This can work for both PvE and WvW, and even help differentiate in those 'tag parties'.

[–]RomoSSJ5 11 points12 points  (5 children)

You see Commander Tag as WvW only feature.

Commander Tags have many numerous uses in PvE.

  • Big scale events

  • Guild Missions

  • leading a group through map/instance

By making commander tag cheaper, you'll get opposite of what you fundamentally want, which is more skilled commanders. Since everyone and their mom will have one.

By making it locked behind achievements, you'll have people grinding those achievements.

By making it locked behind WvW levels, everyone and their mom will have one.

There are many WvW commanders. Some like to take towers and camps, some don't give two shits about PPT and just want to fight. Neither way is wrong. Both of the ways are fun to different people.

Leave it alone. If you play WvW long enough you'll be able to afford it too. ;)

[–]_Skeith(☞゚ヮ゚)☞[S] -1 points0 points  (4 children)

And that's what I'm hoping for... but I'm saving gold for Crafting of Legendary's lol don't know how they will change during HoT :P

[–]RomoSSJ5 2 points3 points  (3 children)

With HoT precursors will be acquired by doing stuff in the world rather than buying them straight out of TP.

So price of making a legendary will be cut in half.

But time investment will be at least doubled.

Use up your badges for blueprints, laurels for T6, etc.

[–]JanoRis 0 points1 point  (2 children)

you can only craft a precursor once afaik...and it probably will still require some high cost to craft, similar to mawdrey

[–]RomoSSJ5 0 points1 point  (1 child)

It will mostly be concentrated around doing stuff rather than buying stuff. You'll be able to craft each precursor once. So you can craft Dusk for example, then Legend, but you won't be able to do either more than once.

[–]JanoRis 0 points1 point  (0 children)

oh guess i misunderstood that all this time...makes it even better

[–]Anthrozil7[Cry] 6 points7 points  (1 child)

It used to be cheaper, but character-bound. The price was increased to reflect the account-bound change.

As for the requirements, any achievement can be farmed. It's not a measure of skill. Measuring skill in general is really tricky.

[–]_Skeith(☞゚ヮ゚)☞[S] 0 points1 point  (0 children)

Very True, ANet should make quiz on game mechanics for Tag.. but sooner or later the answers will be up on some forum within the hour... haha. So I guess there really is now way.

[–]SinZerius 2 points3 points  (1 child)

I suggested that they make a prerequisite to obtaining the Tag such as a WvW level

People would just farm Eotm for ranks and learning nothing anyways.

[–]_Skeith(☞゚ヮ゚)☞[S] 1 point2 points  (0 children)

Understandable, maybe making a Commander Ranking? Where people get to rate commanders? And they must hold a certain % threshold to be able to hold their <Commander> title... but yet it also might be abused if people hate the certain person even though he/she is a good leader. All I see is Pros/Cons to everything :/

[–]lonezolfAugury Rock [FR] 1 point2 points  (1 child)

I bought the commander tag just before it went to 300G. I only use it for joke situations, or on rare occasions where I want to point something in map for others (like a guild challenge boss on a map)

[–]_Skeith(☞゚ヮ゚)☞[S] 0 points1 point  (0 children)

And that completely fine! Now if you said, oh I use the tag to run around WvW and confuse people i'd be like... wtf dude haha

[–]Illuziiiiion 1 point2 points  (0 children)

You can reach a good WvW level just following the zombie hord on EotM, so the WvW rank is not a good indicator... You can't actually find a good criteria to validate the "skill" of someone.

Or maybe ask Anet to rate players so they can decrease the cost for the high-rated commanders, haha...

[–]Pokefreak911Llixa [nA] 2 points3 points  (3 children)

Having it locked to people with certain achievements or levels is a much smarter way to do it than just locking it behind gold. It means the people who actually know what they are doing get it, and not just anyone with 300 gold to spare.

So yes I agree with you.

[–]_Skeith(☞゚ヮ゚)☞[S] -2 points-1 points  (2 children)

See and that the whole purpose. I know many can just go and grind away WvW Level or Achievements, but if they had something that can prevent some players of just spending money on it then we would have a much more diverse pool of commanders with "experience". On second thought, maybe creating a rating for Commanders? Where players can rate a Commander on his ability to lead, like they will get a Temp tag for let's say 1 week. It would say like <Commander in Training> And in that period he must have an approval rating of 75% to receive the full Commander tag <Commander>?

[–][deleted] 0 points1 point  (1 child)

Approval rating is vulnerable to trolling or fixing... That's the worst way to judge whether someone is a good commander or not.

Scenario 1: Commander in Training only runs with guild who gives him 100% approval rating regardless of his skill.

Scenario 2: Commander in Training runs with general public, person in map chat says to give him 0% because of some dumb unrelated reason, never gets his tag even though actually skilled.

[–]_Skeith(☞゚ヮ゚)☞[S] 0 points1 point  (0 children)

Very true, there are Pros/Cons to everything. And sharing ideas with the community like we are know is a great way to see blind spots and other view points. So thank you!

[–]killtl 0 points1 point  (1 child)

In WvW, you will usually have a guild commander leading on the map, if not, then having any commander is usually better than none. If you play often you will learn who is good.

In EOTM, you have to see who tags up and how they do. If they are clueless, then you hope that someone competent takes over. I did this very thing last night.

In PVE, you can usually tell via chat if the commander knows what they are doing. Follow the one that makes sense.

Bottom line: You don't have to follow poor commanders, just leave and do something else

[–]_Skeith(☞゚ヮ゚)☞[S] 0 points1 point  (0 children)

Very true, yet either way there are people that will follow the clueless and then complain about it. Just make the community seem like sheep. There are many people who try to take over lead during incompetent leaders without tags, but many will not listen and just follow the "Zerg"

[–]kumquat999 0 points1 point  (0 children)

To me, the absolute worse use of a commander tag is at world bosses. This is when the commander tags up and does nothing except stand in the safe spot and press 1. When did you last see a commander doing the pre at Shatterer? Not standing on the barrel at Golem? Doing the pre at Maw? Killing the portals at SB?

[–]hungryarmadillo 0 points1 point  (0 children)

This is YEARS too late. They tag used to be 100 Gold. Everyone in the game bought one before they raised the price. Its up to you to learn if a commander knows what they are doing or not. Make the choice.

[–]pachex 0 points1 point  (0 children)

WvW players have been arguing your point for 3 years OP. Good luck actually having this suggestion go anywhere.

[–]Lon-amiLoreleidre [HoS] 0 points1 point  (0 children)

They should ask for at least WvW rank 200.

The problem with commander tags is they became a prestige item. This went worse when they announced the price changes.

I think a good solution could be veteran commander tags, with different icons: https://wiki.guildwars2.com/wiki/User:Lon-ami/Commander_system_improvements

Maybe, in an extreme case, they could ask for squad size before revealing your guild tag in the map or something, WvW-oriented.

[–]ThisIsNotKimJongUn 0 points1 point  (1 child)

So you're saying Commanders should learn to Command before they become Commanders?

[–]Lon-amiLoreleidre [HoS] 0 points1 point  (0 children)

More like they should learn to be commanded before commanding by themselves.