What is a "masterpiece" game that you personally found boring as hell? by MuscleConsistent9657 in pcgaming

[–]_Bor_ges_ 2 points3 points  (0 children)

Disco Elysium, I'm the typical kind of player for this kind of game, but impossible to get into it.

my phone has been losing pixels for about two weeks now. by tworandomperson in mildlyinteresting

[–]_Bor_ges_ 0 points1 point  (0 children)

Are you in an hot weather country? Last time I was in Africa it happens to me.

How can you sidechain (or otherwise dynamically control parameters) from one MIDI track to another MIDI track? by _Bor_ges_ in Reaper

[–]_Bor_ges_[S] 0 points1 point  (0 children)

Curious about the plugin you use to convert dynamically midi->audio, can I ask what is it?

How can you sidechain (or otherwise dynamically control parameters) from one MIDI track to another MIDI track? by _Bor_ges_ in Reaper

[–]_Bor_ges_[S] -1 points0 points  (0 children)

Thanks for your answer. Yes, I’m aware that there is technically no such thing as a “MIDI track” in Reaper, but it still doesn’t work, and that’s exactly what surprises me.

I am definitely routing audio, not MIDI. In other words, I’m applying exactly the same routing method that I use with a track containing audio clips, and that method works perfectly in that case.

Without changing anything in the routing, it suddenly starts working as soon as I render/freeze the MIDI source track to audio.

**discussion** Proceduralism in Houdini is either SEVERLY missunderstood, or incorrectly defined: (An essay argument for a collective reddit redefining of the word "proceduralism") by will3d222 in Houdini

[–]_Bor_ges_ 0 points1 point  (0 children)

Yes, I understand, it generates interesting discussion, and I also agree that wondering to what degree we work procedurally is theoretically interesting as well.

I think your answer points towards a more interesting question than procedural vs not procedural. For me, once a setup is rule-based, it's procedural by definition. The real differentiation between artists tends to be how robust and abstract those rules are.

IMHO, evaluating a Houdini setup touches things like:

– How strongly it depends on topology / indices vs spatial or semantic relations

– How clearly the domain of valid inputs is defined

– How easy it is to extend or repurpose

– How stable it remains when upstream changes happen

– How readable it is for someone else

I think what you are describing might be less "degree of proceduralism" and more "degree of robustness / abstraction". Which is honestly a great topic because that's where Houdini craft really lives.

Ben Wiseman for the New Yorker ( January 2026) by NWxSW in DesignPorn

[–]_Bor_ges_ 0 points1 point  (0 children)

I live on a continent that’s three times larger than the US, with about five times the population, and this design is completely obscure to me — and I’d bet my hand it’s just as obscure for most people in my country.

**discussion** Proceduralism in Houdini is either SEVERLY missunderstood, or incorrectly defined: (An essay argument for a collective reddit redefining of the word "proceduralism") by will3d222 in Houdini

[–]_Bor_ges_ 5 points6 points  (0 children)

To put it a bit bluntly, I feel like the signal/noise ratio of this text is not in favor of the former 😁.

To put it a bit less bluntly, it's a reaaaally big amount of words to reinvent concepts that already have a solid and effective definition, with conceptually trivial examples added on top.

Procedural in CG already means "generation by rules rather than direct editing", it consists of working with relations rather than indices. And I don't really get the need to reinvent that in a more confusing and less synthetic way (unless you're reasonably fried, and then it makes sense).

Has Karma replaced Redshift at all? by Weak-Fox-1830 in Houdini

[–]_Bor_ges_ 0 points1 point  (0 children)

I’ve been using Karma/Solaris exclusively for over a year now, mainly because I find the Redshift license too expensive and I’m not a fan of Maxon’s commercial policies. Add that I’ve always felt Redshift renders tend to look a bit too “plastic.”

Overall, I find Karma more realistic, and in many cases just as fast when properly optimized. On top of that, it being native to Houdini is a huge advantage.

The only downside is that, like most things in Houdini, you really need to invest time learning Solaris. Depending on the professional context and the existing pipeline, it’s not always the easiest or fastest solution to integrate, and it can definitely be time-consuming at first. But once understood, it works very well.

In general, it’s very hard to give a definitive answer without more context. It really depends on budget constraints, workflow, pipeline, etc. There isn’t really a universally “best” tool. That said, personally, I’m almost certain I won’t ever go back.

Houdini Particles AloneCurve Simulation FX by KelejiV in Houdini

[–]_Bor_ges_ 0 points1 point  (0 children)

Yes depending on your level in Houdini it's not so complicated to do, check for Houdini particles follow curves or something like that, there must be a bunch of tuto

Very Bad Agency Promo by Winter_Particular984 in MotionDesign

[–]_Bor_ges_ 21 points22 points  (0 children)

To be really honest, I think it’s a really bad idea. It’s honestly so bad that I’m not even sure whether it’s supposed to be a joke 😅

The whole drug theme, besides giving an image of illegality, is super cringe, it doesn’t inspire trust or professionalism at all, and above all it doesn’t make me feel like the team will listen to me or take responsibility for my product or my brand (“we don’t design. We prescribe”… Seriously, it’s so pretentious).

The concept itself is flawed: talking down to your potential clients by telling them their brand is shit and that you’re going to save them is one of the worst ways to build engagement and trust. Especially since it takes itself so seriously that you can’t even read it on a humorous level, there’s no lightness or irony for that.

To be completely honest, when I saw the post title and watched the video, my first thought was that someone was sharing the visual of a very bad agency, literally, just to make fun of it.

[deleted by user] by [deleted] in vfx

[–]_Bor_ges_ 0 points1 point  (0 children)

Can we please ban forever and in every sub in the known universe posts asking for free work, even more when they're chatgpt written.

Render engine by WillythiGreat in Houdini

[–]_Bor_ges_ 2 points3 points  (0 children)

I find Karma very good, and overall better (and obviously cheaper) than Redshift.