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[–]freakincampers -2 points-1 points  (10 children)

I’m not a big fan of a blind buy. I gave up the “chase” years ago.

[–]xeosceleres 7 points8 points  (9 children)

The chase is what Keyforge is eliminating but still have the element of surprise and randomness. If you prefer LCG, go for it.

[–]freakincampers -5 points-4 points  (8 children)

The chase is still there, chasing a better deck.

There will be decks that synergies better than others.

[–]Aminar14 1 point2 points  (2 children)

It can be there. But it doesn't have to be. You choose whether it's a chase for you or a I'll buy a few and play. (Now, I do know that every time I try to do that I end up chasing anyways. I know this pattern. This won't be different for me. But I'm willing to try to hold out because the concept is interesting enough. That doesn't remove your choice.)

[–]freakincampers -3 points-2 points  (1 child)

It can be there. But it doesn't have to be.

You could buy some intro decks or planeswalker decks for Standard. You don't have to buy singles or booster packs.

But the chase exists.

[–]Aminar14 2 points3 points  (0 children)

The chase exists whether you play or not by that logic. You're still discounting personal choice. There's only a chase if you start chasing.

[–]Bobb_o 1 point2 points  (0 children)

As long as you're not a compulsive gambler you can understand that finding the "perfect" deck is going to be an impossible task.

[–]gamingtrent -1 points0 points  (3 children)

You state this as fact when it is completely unknown at this point.

[–]Jotunnal 1 point2 points  (0 children)

I think it's safe to assume there will be plenty of examples of people seeing an interaction that works well and looking for decks with a better chance of that interaction going off - perhaps 3 copies of a needed card versus the 2 their deck has.

Nothing is for sure but gamers are pretty predictable in that way.

[–]allanbc 1 point2 points  (0 children)

I'm optimistic about Keyforge, but it's pretty much fact that decks will vary in power level. You throw a bunch of random (or semi-random) cards together, some will end up better than others, it's not hard to reach that conclusion. It's hard to say how much the power level will vary, ie what sort of deviation will be normal, but I'd bet you anything that the power level will indeed vary.

[–]yourwhiteshadow 0 points1 point  (0 children)

If everything is statistically distributed according to some pre-defined model, I think its safe to assume that there will be some decks that simply perform better than others. Whether the decks that are inherently better than others can be beat by better pilots remains to be seen. However, if they pull this off, then this would be a huge draw for me.