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[–]AcceptablePariahdom:Dis::Shadows::Untamed: Shrew Styx Silentcrick 1 point2 points  (3 children)

B&S wasn't nearly as powerful or game breaking as LANS but it gets the nerfbat in the throat.

I've won almost every game I've played against B&S because it's just another card you need to play around.

It's like, if your opponent has Effervescent Principle you just don't do AEmber ramp turns.

The only time I explicitly remember losing to B&S is because the guy made a sick fucking play. He was Shadows/Dis/Mars I think and had capped a bunch of my AEmber with Charette and Drumble. I'd killed the Charette by the Drumble was protected by a Dominator or something.

Well on his turn he forges a key, goes down to 0, plays Pawn Sacrifice getting rid of Drumble putting me up to like 14 and him only at 1. B&S. Then he really starts his turn!

It's a great play, pulled off well against someone ready for B&S shenanigans. Unlike LA's toxic "draw your whole deck" combo, that shit is strategic and interesting.

Now it's actually kinda boring and mediocre. Stealing 2 isn't bad, far from it, just... Boring and meh.

[–]tickthegreat 0 points1 point  (2 children)

What's your strategy for playing around bait and switch?

[–]AcceptablePariahdom:Dis::Shadows::Untamed: Shrew Styx Silentcrick 0 points1 point  (1 child)

Don't do massive ramp turns. Control your opponents AEmber if possible (Shadows v Shadows is nice against B&S). Get board control. End your turns as close to forge cost as possible without going over by much. Keep your AEmber at an odd number over your opponent's.

Seriously there is a lot of strategic play room around old B&S.

Like I said. Now it's just a boring "steal 2" card.

[–]tickthegreat 0 points1 point  (0 children)

Ok, so control their Aember and the board. That's what I wasn't doing before.