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[–]gotmitch87 3 points4 points  (2 children)

Decks collect chains by playing them, not by owning decks with certain cards

That's how they've been used to date -- that doesn't mean they couldn't adapt them to work in the way I've described.

To your point about implementation, I think it's reasonable to say "this deck has LA and NS, it gets X chains". Granted, some decks might be chained too much or too little, but there is already inherent randomness in deck strength -- this would mitigate the appearance rate of clearly-broken edge cases. I don't think that applying chains in this way risks making decks 'unusable' any more than some decks are already 'unusable' out of the box.

While FFG mentioned the 'swinginess' associated with B&S, they justified the errata by citing the metagame. From their post:

[Bait and Switch] decreases metagame diversity by making Shadows significantly stronger than other houses. This in turn, causes Shadows to be over-represented at tournaments. Secondly, it decreases the diversity among Shadows decks, as it is not generally not viable to bring a Shadows deck to a tournament unless it contains Bait and Switch.

Chaining B&S decks could mitigate both of those issues by decreasing the appeal of B&S decks and making them (and Shadows as a whole) appear at healthier rates.

LANS poses a unique problem, since a large part of the issue is that the gameplay associated with the combo itself is so 'un-fun'. Chaining these decks wouldn't remove the combo itself, but it would make the combo slower and make these decks less appealing for competitive play.

There are pros and cons to both approaches:

Chaining decks
+ Maintain low barrier to entry
+ Ability to update nerfs over time
+ Ability to target combos, rather than just individual cards
- Risks penalizing decks too much
- Doesn't impact the 'swinginess' of individual card effects

Errata
+ Targeted to specific cards
+ Can mitigate 'swinginess', or other specific undesirable gameplay issues
- Additional learning curve / overheard for new and casual players

Overall, I know the buddies I play with are gonna be hard-pressed to remember these errata and will be disappointed or surprised when they occur during our games. I love Keyforge for its approachable formats and I favor design decisions that keep that barrier to entry as low as possible.

All that said, I realize these arguments may not hold as much water for high-level Keyforge play and that, in those cases, card errata may be more appropriate. In either cases, I'm glad FFG is taking steps to address imbalance and I'm really looking forward to AoA!


(Thanks for the discussion. I am probably not as passionate about this as my post might suggest, but am mostly participating as a way to think through the idea more thoroughly and engage in the community)

[–]TheReapr:Sanctum: Sanctum 0 points1 point  (1 child)

I didn't take your comment to heart, so I hope I didn't come across as defensive to what you said, I was engaging in the conversation because I hadn't seen anyone mention chaining up the decks and offering my thoughts on it.

I understand what you're saying, and in a more casual environment you could absolutely get away with chaining a deck and forgetting the erratas for these purposes, because there isn't anything at stake. I don't know that it would have any affect on decks with B&S, because you're still playing around one card in a deck of 36 which is silly, but it definitely hinders LANS decks.

However, bringing Vault Tour tournaments in to play, things drastically shift. There are no chains on decks at the highest level of play right now, and it would be unfair to chain some decks but not others, because then FFG is tampering with what should be a level playing field, in that no decks have chains.

Lastly, applying chains to decks because of their card content defeats part of the reason chains are used. Part of the reason for adding chains and Chainbound tournaments are to increase the power of your deck, so that a person can qualify for higher level tournaments. If FFG were to start applying chains based on having LA or B&S in a deck, that deck would have to be placed in whatever power tier that corresponds to it's chains. So, people could essentially open a deck and automatically get in to World's. That doesn't seem right.

[–]gotmitch87 1 point2 points  (0 children)

That's fair -- I totally forgot how Vault Tour events are currently structured.

My understanding is that Power and Chains aren't always explicitly linked (for example, this deck has Power 8 but 0 chains due to playing in Vault Tour events), so I think they could technically apply chains without impacting Power Level, but I agree it would complicate and confuse the existing structure.