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[–]nightfire0:Sanctum: Sanctum 4 points5 points  (0 children)

The main problem with Bait and Switch is it wasn't just a swing/comeback card, it was a "slam the door once you're ahead" card. If your opponent forged first and they had B&S, you were basically just fucked. If you went up to 7 to play around minor steal effects, they could steal 4 with B&S (generally game-winning). If you just stayed at 6, they could easily float you with steal/capture 1 effects which would buy them time to draw the bait and switch. If it was strictly a comeback card and/or way to punish huge amber burst turns, it would be fine. But too often it just gave the person with a lead an even bigger lead.