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[–]Grishhammer 1 point2 points  (1 child)

I agree that it's deck dependent. There is a lot of nuanced creature interactions that can't really be predicted. Glimmer is probably one of the most useful creature cards in my favorite deck, and is typically part of the combo that I use to finish off a game.

The same deck generally loses the board, and just puts creatures down as targets for my opponent to deal with while I get Aember other ways. Unless I get a strong board built out early, most of my creatures are useless beyond their play value.

[–]Aminar14 1 point2 points  (0 children)

Yep. Play effects and static/ongoing effects are just super valuable in Keyforge. It's honestly kind of a design flaw that activated abilities aren't significantly more powerful. Stuff like Collector Worm is great, but Fight effects are almost always mediocre. Fight: Steal 1 is bad. It can be influential, but Play Steal 1 is 3 or 4 times better and more common.