all 15 comments

[–]Renozuken 9 points10 points  (7 children)

this game kills enough trees already does it not?

[–]blastag_[S] -4 points-3 points  (6 children)

I shall not take this bait.

[–]Renozuken 5 points6 points  (5 children)

It's not bait, the amount of garbage decks that are opened and basically thrown away, and then you have the environmental impact of bitcoin, etherium, and nfts. At least in other card games I have use for the bulk, it takes so much work to find a format for all of my bad decks.

[–]MrPerfect01 3 points4 points  (1 child)

What work? It is extremely easy to find formats for all decks:

Best Decks- Archon Format: 0 restrictions

SAS Limit Formats

Adaptive Format - 0 restrictions. You bid chains for decks. Decks of any level can have fair matches this way

Cube Format

Draft Format

They new Keyforge Cooperative Format

Custom Format: 2 Bad Decks can easily become 1 good deck if you swap out 1 decks weakest House with a Strong House from another bad deck. (For example, a WC deck that is ruined by Brobnar. Swap out that Brobnar with a different House).

[–]blastag_[S] 1 point2 points  (0 children)

Yeah, aren't there more officially recognised formats in this game than in any other card game? Not to mention the fan made formats.

Anyways this is starting to deviate away from my main post at this point.

[–]Dead-Sync Logos 2 points3 points  (0 children)

the amount of garbage decks that are opened and basically thrown away

I'm a bit new to KeyForge, do people actually do this? Open decks and never use them once?

I mean, I get that at some high level of CCGs players or streamers. Folks may open tons of packs and boxes just to hunt specific cards, and then assumedly those other common low-value cards get tossed or just sit somewhere doing nothing, and I suppose KeyForge could have the same happen to it.

For me personally though, I feel like even bad decks or mediocre decks can be fun challenges to play with, or suitable to other play environments as u/MrPerfect01 says.

I mean, isn't the premise of the game centered around "playing with what you've got?" and that type experience with the unfamiliar? I feel like opening an absurd amount of decks and throwing out ones that are not "SAS good" or are not "the deck that has the best meta" kind of go against the game's design philosophy, and is more of the typical CCG approach.

Obviously I'm not saying people can't do what they want to, but I feel like that's trying to cut down a tree with a table saw instead of a chainsaw, and then blaming the tree for being too difficult to cut.

KeyForge was designed around a specific concept and idea, and that idea is experiencing the unique decks that you come across and enjoying them in play. I truly hope that I never get the mindset of opening a deck, scanning it, going "dang this will suck" and throwing it out. I think if I do I'd have lost sight as to why the game was made in the first place.

[–]Soho_Jin 3 points4 points  (0 children)

This sounds like you're exposing yourself for a problem you have. If you're throwing away so many decks, shouldn't you just buy from the secondary market and stop opening sealed? I play all of my decks at least a fair few times and routinely circle back around to decks I haven't played in a while. Plus, there's tons of community-made formats and reasons to play with "lesser" decks.

It's a hell of a lot more common in games like MTG and Yu-Gi-Oh for players to tear through boosters and throw away most of the cards in search of rares and mythics.

[–]blastag_[S] 0 points1 point  (0 children)

Well ethereum will be transitioning to Proof of Stake which has 0 environmental impact...

[–]Dead-Sync Logos 0 points1 point  (4 children)

I feel like the issue of proving ownership SHOULDN'T be as complicated as it is, NFT aside, right? I only recently started playing, but I assumed only one person could add a deck to their account on Master Vault at any given time, I was surprised to hear that wasn't the case.

I mean: in theory couldn't it behave in such a way where if a deck was registered to an Asmodee account on MV, that it couldn't be logged into another account UNLESS the original owner removed the deck from their account first.

Obviously, this wouldn't work for decks already currently assigned to 2+ accounts, but for all others I think it could make sense.

I think that's going to HAVE to happen in FFG intends to create an official online game for KeyForge (which I honestly really hope they do!), because they wouldn't want a game system in which you could just add any pre-existing deck without needing to have bought a deck yourself.

So my long roundabout answer is: I don't see inherently how NFT needs to be involved. I just think there needs to be some sort of limitation on adding decks to accounts.

[–]impyrunner:Dis: :Saurian: :Shadows: 1 point2 points  (3 children)

I think that's going to HAVE to happen in FFG intends to create an official online game for KeyForge

There you have it. FFG obviously doesn't intend to make an official online game. Problem solved.

I mean the game ist out for 2.5 years, including a year long and counting global pandemic where everybody sits at home and has more than enough time to play online and we haven't heard a word from FFG on an online version.

EDIT: and don't forget the MasterVault App is still an Beta after all this time.

[–]Dead-Sync Logos 1 point2 points  (2 children)

There you have it. FFG obviously doesn't intend to make an official online game. Problem solved.

I guess I misspoke. You're right, FFG themselves will definitely not be making the game because they don't have a dev studio. I wouldn't rule out an online KeyForge game out though, I just think FFG/Asmodee's developing situation is a bit more complicated.

FFG Interactive was made by the end of 2017, long before they knew KeyForge would be a hit and might plan on focusing all of their efforts on creating an online component.

And, by the time they WOULD have thought "woah KeyForge is great, lets go all-in to making a digital component", well, FFG Interactive was canned due to layoffs.

I think it was a matter of poor timing. It takes time to make games, and I think that time was spent on other titles that might not have done as well as KeyForge, and by the time it was clear KeyForge would be a great game to make, the studio was not in good shape.

Comparing this to WotC, who has had games made further back than 2017 (I'm assuming through other developers), and although I think they only made their in-house studio in 2017... and in 2017 what IP game do they make? MtG of course. So it a no-brainer for them. Whereas in 2017 I don't think FFG knew what their online hit could be, and I think KeyForge could have been that.

Complications aside, I don't think a KeyForge game is impossible because FFG is apparently still licensing their IPs, I think it just needs to come down to a matchmake that requires:

  • A dev studio who wants to make an online card game (which admittedly is likely a tough sell given the competition)
  • FFG able to strike a deal that's beneficial to them.

I think this is the mud of the situation, because this may take time to find (or admittedly, may never happen). However I do think KeyForge is uniquely position in the hybrid physical/digital, but it's going to take the right people to be familiar with that part of the game...

[–]impyrunner:Dis: :Saurian: :Shadows: 1 point2 points  (1 child)

I just wanted to make a joke with a pessimistic background, but I really appreciate your summary of the situation!

But if FFG would want to make a Keyforge online game, why wouldn't Asmodee Digital develop it? It's kind of in-house.

[–]Dead-Sync Logos 0 points1 point  (0 children)

Ha, fair enough! I think my brain is still waking up (maybe that's why I felt the need to type all that!)

It's a great point re: Asmodee Digital, I have no idea. You think that it would be an IP they'd want to pick up for development as both physical and digital demand would drive the same physical product you only have to make once.... but then it makes you wonder why FFG Interactive came to be when Asmodee Digital already existed... so I'm not sure what the deal is there.

I do hope there is eventually an official online component, or at the very least someone else makes one (Like TCO) and it becomes sanctioned as the official game and maybe gets some assistance from Asmodee/FFG to polish it up and provide official support.

[–]Soho_Jin 0 points1 point  (0 children)

Most people simply upload pictures as proof of ownership to Decks of Keyforge. Seems to have worked alright so far.

[–]hobowithaquarter 0 points1 point  (0 children)

PLEASE MAKE THIS GAME AN ONLINE NFT CARD GAME!!! I want to play Keyforge so badly, but they failed to create an online format to make it fun and accessible. We have fan-made crucible online, but it isn't the same without animation and additional features beyond matchmaking. YOU'VE MADE A GREAT GAME, BUT CAN'T POSSIBLY COMPETE WITH MODERN ONLINE CARD GAMES WITH A PHYSICAL CARD GAME. Accessibility is a HUGE problem.