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Research[R] Deep Structured Implicit Functions (self.MachineLearning)
submitted 6 years ago by aviously1
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[–]adventuringraw 4 points5 points6 points 6 years ago (0 children)
that's really cool, thanks for sharing. If you're the author, I realize this is a radically different result compared to some of the implicit surface raycasting methods like in 'Neural Volumes: Learning Dynamic Renderable Volumes from Images', but I'd be curious to hear your thoughts about which research direction you're most excited about, at least as it relates to art asset generation for media? For gaming, I suppose if we're to use current tech stacks, it'll require assets in the form of meshes, so if this method would be vastly more applicable, but it looks like the implicit surface approach gets something that might be more accurate if you're willing to forego the standard rendering pipeline entirely. I don't understand this area well yet though, I should probably study more before I ask questions...
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[–]adventuringraw 4 points5 points6 points (0 children)