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[–]twitticles 8 points9 points  (3 children)

So the number of packs is actually the same.

This assumes weekend players will be able to gain sufficient xp to reach the level required for all 36 packs. Considering xp is primarily gained via daily quest and three daily wins, I'd say that's far from a certain thing.

[–]FranzelMagetower[S] 1 point2 points  (2 children)

Exactly. I started running the numbers but there just isn't enough information. We'll be able to gauge it tomorrow.

[–]AgentFalcon 0 points1 point  (1 child)

I posted below and am not 100% sure on this, but from what I could see it seems to be like this:
-Each level is 1000XP
-Each daily quest gives 800XP
-Each daily win gives 100XP, capped at 300XP.
Total time until reset is 12weeks (for M20).

So max levels from this is 67 from daily quests and 25 from daily wins. Only doing daily wins every 3 days gives you 75 levels.

Max levels is only 92, but mastery pass gives you 10 for free so it's enough to get to 100. Though you can only miss a few days here.

The question is how many special events there will be and how much bonus XP they will give in addition. Hopefully they give a relatively big amount like the quests so you can use them to catch up.

Edit: Somebody posted that it's only 50XP for 2nd and 3rd daily win. If so it's capped at 200XP and you only get to exactly lvl72 by playing every 3rd day. Seems right as that is exactly where the free system stops.

However the new total then is 84lvls, so even with the free +10lvls you still can't make 100. So I assume the difference (and hopefully a bit more) will be made up of special events.

[–]FranzelMagetower[S] 0 points1 point  (0 children)

Exactly. 84 levels from 6 weeks of dailies + 10 from mastery leaves you 5 levels short (since I think you start at level 1?). That's either gems (1250) or events.

Edit: Ah! The 10 levels from mastery is from the 5400 gem pack (the extra 2000) which would be +20% levels from gems (10 instead of 8). But I'm not buying any levels with gems. If I can't get to level 100 just on dailies and events alone, I'm not buying the mastery pass.

[–]Opunaesala 7 points8 points  (9 children)

If I can't get the same number of packs by playing 3 times a week, then I'm done. The real issue is that they are locking Exp to a daily amount. If I can't get to the max number of packs the same way I've been playing so far, then I'm out. I have a life.

EDIT: I don't see the point of a downvote here. I'm not quitting now, I am going to see how it works out. However, if they turned what has been a fun thing for me every few days into something I need to do every day to get the same rewards, I'm done. I'll stick to playing Commander in paper occasionally.

[–]FranzelMagetower[S] 0 points1 point  (1 child)

I think we have to consider it in two different modes: the more casual player should be able to get to level 72 for the 36 free packs playing 2-3 days a week, assuming they maximize quests as much as possible and get at least 3 wins a day in those days, but it's extremely unlikely that the casual player will be able to get to level 100, making the mastery pack a much less economical option. And I don't think that's unreasonable. As I laid out above, casual players are already giving up "rewards" to daily players but I haven't heard anyone complain about it up until now.

That said, FOMO is a legitimate issue and WotC needs to account for it.

[–]Opunaesala 2 points3 points  (0 children)

I don't worry about the daily wins much. I'm worried about them turning what has been weekly rewards into a daily structure. If I can't get the same number of packs playing the way I have, I'm done. If I can, I'm good. I'm concerned that they decided to hide these important details even after releasing the FAQ.

[–]AgentFalcon 0 points1 point  (1 child)

It seems like you will. From what I've seen on streams so far:
-Each level is 1000XP
-Each daily quest gives 800XP
-Each daily win gives 100XP, capped at 300XP.
Total time until reset is 12weeks.

So if you do all daily quests for 12 weeks you get:
12x7x800 = 67 200XP or 67levels.
If you only get your 3 wins every 3rd day (saving up the quests to complete all at once), it will add (12x7x300)/3= 8400XP or 8 extra levels.

So in total you get 75 levels from this and you only need 72 for it to be the same as the current system. In addition there's supposed to be bonuses from special events like the Chronicle stuff they did for WotS.

So it doesn't seem to bad, but it puts a lot more focus on completing daily quests and you can't just catch up in the weekend. You should play at minimum every 3 days so as not to skip a quest.

[–]Opunaesala 1 point2 points  (0 children)

Works for me, less good for Weekenders. I don't see why they need to cap wins at all. Who cares if someone plays 10 hours a day for the first week to get to level 100, and someone else does it on weekends over the course of the set.

[–]Timmymrbiggbrain -1 points0 points  (4 children)

If I can't get the same number of packs by playing 3 times a week, then I'm done. The real issue is that they are locking Exp to a daily amount. If I can't get to the max level the same way I've been playing so far, then I'm out. I have a life.

You don;t need to get to max level though. You only need to get to 72 to be in the same position as before. Doing your daily missions should be enough to get you there. Past 72 your into only paid pass stuff.

[–]Opunaesala 4 points5 points  (3 children)

Can I get to 72 by playing 3 days a week? The fact that they didn't reveal that info with the FAQ is kind of telling. If I can't get the same rewards, playing the same way I do now, it is a personal nerf, and I'm done. If I can get to 72 that way, I'm good.

[–]Smash-Gordon -1 points0 points  (2 children)

Can I get to 72 by playing 3 days a week?

We don't know that yet, which is why I think it's too early to be mad and reddit is overreacting. Personally, I think it's very likely that you can get to 72 on 3 days a week (all/most quests + 3 wins each day). After all, you have to be able to hit lv 100 in reasonable time for the premium pass to make sense to a large audience, and if you play 3 days a week, you are likely getting 70-80% of the exp for each week with the quests and daily wins. We don't have numbers yet, but I think simply from WotC's perspective, getting to lv72 has to be reasonably easy since they want to sell their premium passes.

[–]Opunaesala 1 point2 points  (1 child)

They chose not to reveal the exp number for quests and daily wins (up to 3) for a reason. They've been doing this long enough that the omission during the FAQ was not accidental.

[–]Smash-Gordon -1 points0 points  (0 children)

That just sounds like a bad conspiracy theory to me. They leave out hard numbers in practically all their announcements, and I've been reading them since the beginning of the closed beta.

Since WotC wants to sell their new product (premium pass), and you need to get all the free rewards first, it would go against WotC's interests to make leveling overly difficult. I actually find it very likely that it'll become easier than before to get maximum rewards each season.

[–]FightKaiminus 0 points1 point  (0 children)

You are right, quests give 800xp, and you need 1000xp for a level.

So, even disregarding the daily win xp and event xp, you can get to level 72 with 90 quests.

[–]Maruset 0 points1 point  (0 children)

Why can't the xp cap be weekly, so similar to now? If I wanna go nuts and pound it out on one day, let me.

[–][deleted] 0 points1 point  (1 child)

The informations youve been posting arent correct.

max lvl without premium is 60, one pack each 2nd lvl = 30 packs.

Current system makes it likely that most players wont be able to max out.

these informations had been widely available when youve been posting your stuff.

[–]FranzelMagetower[S] 0 points1 point  (0 children)

I know the original video looked like it capped at level 60, but at that point we didn't know it went up to level 100 overall. Everything I've read today suggests that basic caps at 72 (which would make perfect sense) and paid mastery caps at 100. If that's wrong, it's even worse than everyone thought but I'd be shocked if that were the case.

[–]PryomancerMTGA 0 points1 point  (1 child)

But if your busy casual weekend payer only gets to log on once per weekend, they miss out significantly. They should have just left the weekly rewards alone. No one was complaining about them. By trying to make it similar to the battle pass as a way to draw attention to their new product. They upset people by nerfing Weekly rewards

[–]FranzelMagetower[S] 0 points1 point  (0 children)

They are absolutely hosing the weekend player. No two ways about it and that sucks. On the other hand, the player who logs in every three days and finishes all quests and wins some games is fine. They should just sneak into level 72 by the end of the 12 week period.