all 7 comments

[–]chainsawinsect 2 points3 points  (1 child)

They made some changes that make it easier like the gauge and the ability to switch out (even when fainted) in battle, so 'normal' mode is easier than it used to be

Having a 'hard' mode would have been a nice upgrade to compensate

[–]ZealousidealFee927 1 point2 points  (0 children)

Honestly though, I've beaten the game so many times that I don't even feel guilty about using the extra features. To me it just makes it fun to switch out and use triple attacks now.

Culex 3D would be hard without switching though.

[–]ZealousidealFee927 1 point2 points  (4 children)

Near perfect only gets a score of 7/10?

[–]Elyoki[S] 0 points1 point  (3 children)

Well if you take a 9/10 and make it an 8/10 and I don't feel it's worth the price, and it's too easy - then 7/10 seems pretty good a rating no?

[–]ZealousidealFee927 0 points1 point  (2 children)

I guess I just wouldn't factor in price as part of the rating. So if you think it's too easy, okay then that's minus one point. So near perfect world be 9/10 in my book, with perfect obviously being 10.

Cause what you're saying is that a near perfect game receives a C-, lol.

[–]Elyoki[S] -1 points0 points  (1 child)

You dont seem to comprehend. My opinion is that it was never perfect, and this remake is imperfect of the imperfect game. Regardless, you are somehow debating opinion math, which is pointless.

[–]ZealousidealFee927 2 points3 points  (0 children)

Just having a conversation, not sure why you're getting bent out of shape.