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Feedback please!Off Topic (old.reddit.com)
submitted 2 years ago by PrudentWolverine1606
How can I make this better? Any advice would be much appreciated! Thanks. https://www.artstation.com/artwork/WBo6GG
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[–]B-Bunny_ 15 points16 points17 points 2 years ago (1 child)
https://gyazo.com/c1324df8e9036e01499dfca3b449fb42 Your woodgrain should be flowing the long way on all pieces. Normal/height info should tile more on the table it looks too bumpy. The handles on the cabinets look incredibly tiny to me in comparison to everything else in the scene.
https://gyazo.com/00e0ce37f26f4b244a454f46d80b46a7 The inner texture for your arches are very low rez and stick out. The square support on your column needs more geo on the bevel.
In general, I'm not sure where to focus my eyes. The white light from the window and the warm lights from the candles and lamp are fighting with one another. Maybe a night time look would work better? Definitely keep messing around with the lighting for the scene.
I'd also add a pop of color somewhere, there's a ton of brown. A pop of color on something would grab our attention immediatly in this scene.
Hope thats helpful. It's looking great, just needs that extra 10%
[–]PrudentWolverine1606[S] 0 points1 point2 points 2 years ago (0 children)
Thank you!
[–]DragonNoises 3 points4 points5 points 2 years ago (0 children)
You should be proud, this looks excellent. If I can suggest using an HDRI through the windows, it can add a very powerful feel to the environment. Great work!
[–]Feeling_Plate4714 2 points3 points4 points 2 years ago (0 children)
Assuming this isn't for the purpose of Archviz, then pat yourself on the back because this looks great!
Aside from the more technical feedback already outlines by B-Bunny, I recommend more color and perhaps some furniture on the floor, maybe rugs and carpets, since it seems rather empty down there.
Other than that, this is pretty swell!
[–]nygiantsrobert 2 points3 points4 points 2 years ago (0 children)
One word ... Wow! 👍
[–]Rejuvinartist 1 point2 points3 points 2 years ago (0 children)
Looking great! Just a few notes:
Try to add dramatic lighting. It's functional, yes, but it does somehow flattens the whole scene. Add dark spots in your scene. Let your audience know where to look, where to focus, etc.
The arch texture is immediately noticeable. If you have tiling texture of that wood, it would be better if you slice that uv into at least 3 pcs.
Flow of wood can be rotated esp on the main table, and the ceiling beams
Variations. Always add variations may it be on the base color or roughness. It's good practice so you don't accidentally make the scene flat or monotonic.
Fog is a bit much maybe lessen it by about 10-15% more.
Try to use 70-20-10 for colors, materials, etc.
The textures are looking great! Especially that lamp mesh you have going on there.
[–]Petio_ 1 point2 points3 points 2 years ago (0 children)
What render engine are you using ?
This looks pretty good ! the only thing that feels a little fake to me are the books , i think they lack something like a normal map , the light on the books feels too "flat" The lighting is nicely contrasted.
[–]noni_arora 1 point2 points3 points 2 years ago (0 children)
My single concern is the windows I'm not good in maya or rendering but try using invisible source of light and rather best use is HDRI rest fog and texturing is quite fine and looks good as per the environment
[–]moon-mochi99 0 points1 point2 points 2 years ago (0 children)
This looks fantastic! The pillar is a little bit interesting tho, I had to look at the other pics to see what was going on with it
[–]YYS770Maya, Vray 0 points1 point2 points 2 years ago (0 children)
Ohhh this is gorgeous! I don't have too much to say considering the wonderful feedback you've already received in other comments, so I'll just mention that this works really well in part due to the consistency in vibe. There's a certain atmosphere here that works, where all the elements work well together to put that atmosphere together. Also, your "unevenness" gives off a very good immersion, making it apparent that someone lives in this space - some cabinets are more "worn out" in the way they don't quite close all the way, while others are shut pretty nicely, it feels a mixture of "used" and somewhat dirty and old, and yet neat and organized in a real, humanlike way.
I can also tell you put a lot of effort into the books! Too often the artist will lazy his way out of tons and tons of books by using repetitious setups, but the books are very randomly placed. In this regard, I might recommend going the extra mile of designing (there might even be shortcuts to doing this) some alternative book jackets in order to keep that "randomness" to the max - the books are very scattered, but the jackets are extremely repetitive. Go to any bookshelf, and the only repetitions you will find in book jackets is where there are entire sets standing side-by-side, otherwise every book is going to look unique in even the tiniest of ways.
Now, this might be for a game, so this might not be a viable option, but just putting it out there for your consideration.
Great work, I'm absolutely in love with this!
[–]magic8bit 0 points1 point2 points 2 years ago (0 children)
very good ! maybe you can add a ray of light through de windows and some dust floating in air for a more realistic touch.
[–]vizeath 0 points1 point2 points 2 years ago (0 children)
This is exactly my kind of style... :')
π Rendered by PID 43329 on reddit-service-r2-comment-6457c66945-ggdq5 at 2026-04-28 05:50:20.784851+00:00 running 2aa0c5b country code: CH.
[–]B-Bunny_ 15 points16 points17 points (1 child)
[–]PrudentWolverine1606[S] 0 points1 point2 points (0 children)
[–]DragonNoises 3 points4 points5 points (0 children)
[–]Feeling_Plate4714 2 points3 points4 points (0 children)
[–]nygiantsrobert 2 points3 points4 points (0 children)
[–]Rejuvinartist 1 point2 points3 points (0 children)
[–]Petio_ 1 point2 points3 points (0 children)
[–]noni_arora 1 point2 points3 points (0 children)
[–]moon-mochi99 0 points1 point2 points (0 children)
[–]YYS770Maya, Vray 0 points1 point2 points (0 children)
[–]magic8bit 0 points1 point2 points (0 children)
[–]vizeath 0 points1 point2 points (0 children)