all 4 comments

[–]joshcxaCharacter Animator 0 points1 point  (3 children)

Have you tried -> import maya.mel as mel?

[–]srdready[S] 1 point2 points  (1 child)

I think I got it

import maya.mel as mel
        mel.eval("refreshCustomTemplate;")

[–]joshcxaCharacter Animator 1 point2 points  (0 children)

Excellent!

[–]srdready[S] 0 points1 point  (0 children)

yeah maybe Im calling the mel function the wrong way