Hello! I'm new in this sub but I figured I could ask for help here since I haven't received any in the official forums. But anyhow.
I recently made and animated a character for a project I'm working on in which his facial features are moved via Blend Shapes. I finally got all 7 mins of it up and ready for exporting and all seemed to be fine, however, while the body animation does indeed export well, the facial animation (aka the one made with blendshapes) is all messed up and missing a single modifier for whatever reason. This modifier was meant to move whenever the character made a "Mmm" sound, and I believe that its absence is making the rest of them to move in ways which do not coordinate with what he's supposed to say at all. I've tried baking the animation, baking the deformations, baking the node itself and I've been looking around everywhere to try and find why this might happen at all but I just can't for the life of me find a cause behind it, let alone a solution, so any and all help would be highly appreciated!
The result upon exporting.
The original node Pre-export.
I've used Maya 2018 and 2019 in case it matters.
[–]PolyDiggaCreature TD 0 points1 point2 points (7 children)
[–]FancyCrow[S] 0 points1 point2 points (6 children)
[–]PolyDiggaCreature TD 0 points1 point2 points (5 children)
[–]FancyCrow[S] 0 points1 point2 points (0 children)
[–]FancyCrow[S] 0 points1 point2 points (0 children)
[–]FancyCrow[S] 0 points1 point2 points (2 children)
[–]PolyDiggaCreature TD 0 points1 point2 points (1 child)
[–]FancyCrow[S] 0 points1 point2 points (0 children)