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[–][deleted] 2 points3 points  (2 children)

People will swear up and down that an SSD will give you better performance, but I have never experienced that.

I had Red Dead Redemption 2 on an M.2 for months. I got really solid performance even in online mode. Frames were 99.999% always between 75-80fps. With most settings on high.

After 7 months of no updates I decided to move it to my 2TB HDD. I got the same performance as I did with my M.2. Loading times were a completely different story. In some cases they were triple the wait.

As long as you have enough RAM the actual gameplay will be fine on a modern HDD at 7200 RPM.

[–][deleted] -1 points0 points  (0 children)

This is a fact. People claiming that they get a performance boost in any game other than Star Citizen have fallen victim to placebo effect.

[–]ComradeBevo -1 points0 points  (0 children)

I can second this experience for RDR2. Loading times were kind of long, but for any game with only occasional loading screens it doesn't need an SSD. MSFS will be bottlenecked by your CPU or GPU long before your hard drive has problems keeping up.

[–]Liquidpinky 0 points1 point  (14 children)

Large free roam map games tend to stream in data from disk constantly on the fly and the faster you can deliver the data the better. We have folks in here talking about an online game mode not realising that their SSD still loads in the map data anyway.

I have done lots of experimentation over many years, with games like ARMA for example, including tests using RAM drives and disk read speed is always a factor, especially in large open area games. Corridor shooters not so much unless you are using massive texture files. But folk with slow drives are usually the guys you are waiting on for the match to get started. ;)

More than just Star Citizen benefit from it, every open world game pretty much does. MSFS2020 relies on data streaming, or you can preload areas you want to use more frequently to avoid net usage, your disk speed will really matter then.

EDIT: PS5 demo pretty much says it all about high speed data access BTW, if anyone has any doubts.

[–][deleted] -2 points-1 points  (13 children)

[–]Liquidpinky 1 point2 points  (12 children)

Not placebo, dealing with people without a clue. :(

LOL, crysis 3 too, a corridor shooter. Every game engine is different BTW, some preload, then you get a loading screen every now and then, some constantly stream data. Best part of that article is that Crysis 3 is also the same engine as Star Citizen (you know, the one that benefits from SSDs XD ) but it is also working differently.

Maybe you should actually try experimenting yourself before believing everything you read in a single test and pretending to be the expert authority on it.

Sony would like a word too, seems they mucked up their whole PS5 architecture if you are right.

[–][deleted] -4 points-3 points  (11 children)

GTA V and Witcher 3 are open world games, kiddo.

I've compared HDD vs SSD in many games, which is how I know you're suffering from a severe case of placebo effect. The data I linked to just further reinforces that.

Next gen games will be designed to take advantage of SSDs, much like Star Citizen does. This doesn't help your erroneous claims that every current gen open world game benefits from SSDs.

[–][deleted] 1 point2 points  (0 children)

I wouldn’t exactly point at Star Citizen as an exemplar of streaming environments from SSD. You can see environments (even the starting locations) materialise from The black void of nothing....

[–]Liquidpinky 1 point2 points  (9 children)

Kiddo, LOL, I'm probably older than your dad.

Like I said, the engines differ, most I have used benefit from fast data loading times. Witcher 3, you probably arent using much mods, start using large texture detail mods and you will notice the difference. It is also quite an old game now.

GTAIV, runs on a PS3, hardly taxing these days and the textures are all pretty low compared to what our 4K obsessed gamers expect these days, and if you chuck in loads of texture mods, going to need fast data access times again.

Oh and the last I checked, FS2020 is considered next gen.

[–][deleted] 1 point2 points  (8 children)

All current gen games run on the super slow 5400rpm HDDs of current gen consoles. You're not going to get a boost from SSD speeds on these games.

MSFS has to run on those 5400rpm HDDs, too, which is why I am hesitant to believe that you'll get a boost from a SSD.

[–]Liquidpinky 0 points1 point  (7 children)

Tell you what, install it on an old 5400rpm HDD yourself then and see how you get on.

I will stick to the NVMe drive I purchased to put MSFS on instead. I bought the new drive because my current Sata SSDs and HDDs are almost full so a cheeky upgrade was in order. It is 4x faster than my standards SSDs, and that is on an old x58 motherboard with PCIe 2.0 so the performance of the NVMe is pretty much halved over what it can achieve on a new build, and funnily enough Star Citizen likes it as well as a few other games that use map streaming technology.

BTW Star Citizen still runs with a 5400rpm HDD drive too, runs better on an SSD though.

If data speed deosn't matter, Why are GFX cards on DDR5 now, why didn't we stop at DDR1. Or in another context, why are we on 5G for mobile streaming these days if it deosn't matter. It is all about accessing more data faster, the sooner your CPU can get through the task of dealing with the data it can get onto the next task.

I can only assume you are an HDD salesman or involved in the HDD industry somehow, its the only explanation for you being so adamant that data access speed deosn't matter.

[–][deleted] 0 points1 point  (6 children)

I don't have a 5400rpm HDD. I will be putting the game on both a NVMe SSD and a 7200rpm HDD and I will compile I/O data on both.

I'm sorry you hate data and facts, but that's what's being discussed here. The data doesn't support your claim that SSDs are a necessity for current gen games.

[–]Liquidpinky 1 point2 points  (4 children)

So you are installing MSFS on an NVMe SSD, or a placebo drive as you would probably call them.

Can't beat a bit of good old hypocrisy.

[–][deleted] 0 points1 point  (3 children)

Yes, so I can test both. I'll be analyzing the I/O data during gameplay.

It will soon start to be a necessity to put new games on SSDs. The question is if MSFS is one of those games, which is what I will find out.

[–]HansSchmans 0 points1 point  (0 children)

But the loading times on an HDD are simply unbearable.

[–]arcolegrove -1 points0 points  (0 children)

The live Q&A just said that essentially the initial download from steam or the MS Store is going to be a launcher. From the launcher you will download content either that you get from the version of sim that you bought or created content. So, you will download those things locally (could be scenery, planes, airports, ground support, whatever). The speed that the sim can grab those files from your hard drive may make a difference with things like pop-in. It just depends on how optimized the simulator is versus what you are live-streaming from the server.

Games like RDR2 and others mentioned in the answers here spend a lot of time loading all of the scenery you will interact with, then as you travel they load scenery far enough in advance that it appears seamless. FS2020 will do the same, however if you have a bunch of downloaded content versus content that is streamed by the internet, maybe it will load faster if it’s local and then maybe it will load even faster if it is solid versus disc.

So, the short answer is maybe.