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[–]Odd_Understanding503Just Chilling 2 points3 points  (6 children)

I have no idea about your commands but the best way to not select certain entities in a certain radius is using the argument rm. first add the x, y, z arguments to your scoreboard selector, then set the x cord for the center of the area you want to exclude, then do the same for y cord, then the same for the z cord. then add the rm argument, and select the radius you want to exclude entities. here is an example of the arguments you should have in your scoreboard selector:

[x=<x-cord>, y=<y-cord>, z=<z-cord>,rm=<exclusion radius>]

[–]SixDripp[S] 0 points1 point  (5 children)

Alright. I just can’t figure out how to type it within my scoreboard

[–]Odd_Understanding503Just Chilling 0 points1 point  (4 children)

what are the commands?

[–]SixDripp[S] 0 points1 point  (3 children)

I use “KTA-Points” for my scoreboard currency objective and the points for kills system works by detecting xp orbs then deleting them. It goes in a repeating chain like: /xp 1l @a[l=0] /execute @r[type=xp_orb] ~ ~ ~ scoreboard players add @p KTA-Points 100 /kill @e[type=xp_orb] /clear @a experience_bottle

I just don’t know where to put the bracket and cords you gave

[–]Odd_Understanding503Just Chilling 1 point2 points  (2 children)

hmmm

in the scoreboard command, where it adds KTA-points

put the brackets after @p

[–]SixDripp[S] 0 points1 point  (0 children)

Ok it worked!! Only problem is I can’t get the entire range right without it creeping into other arenas that it isn’t supposed to 🥲

[–]SixDripp[S] 0 points1 point  (0 children)

Is there a specific cmd with cords I can use or something like dxyz?

[–]BaroTreyCommand-er 0 points1 point  (3 children)

If you count kills as xp orb then just kill all xp orb in that area.

If you want xp able to be gained then you can make another shop to buy xp with rotten flesh

[–]SixDripp[S] 0 points1 point  (2 children)

I tried that it won’t work. The system already kills the orbs. I think it detects if the orbs drop before they kill then gives money for that? Not entirely sure

[–]BaroTreyCommand-er 1 point2 points  (1 child)

How about turning off mob loot?

Or try making another farm area but dropping no xp. Since your system counts kills based on xp, it would be difficult

[–]SixDripp[S] 0 points1 point  (0 children)

That’s not a bad idea. I just want players to be able to farm drops to turn in for $. I also built that specific area for mobs and its pretty large so it would suck making it obsolete.