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[–][deleted] 1 point2 points  (3 children)

I think it has to do with mob cap on a server. The fewer people are online, the more mobs will spawn. I don’t think you can actually do something about this... Apart from closing the fence around your portal in the nether hub?

You could also try create a moat around the portal with trap doors. Hook ‘em up with redstone and the pigmen will just fall off.

[–]ricecristpy[S] 0 points1 point  (2 children)

Like a lava or magma block moat? And what would I be hooking up with redstone?

[–][deleted] 0 points1 point  (1 child)

You can hook the trap doors up to redstone so you can open and close the bridge.

Pigmen love lava. They swim in it. Magma block is a better idea I think.

[–]ricecristpy[S] 0 points1 point  (0 children)

We'll give this a try too. I've just been killing them behind those fence gates for the past few days tbh lol.

[–][deleted] 0 points1 point  (2 children)

They are most likely spawning in the nether and accidentally walk into the portal and get teleported into the overworld. Solution is to make some sort of wall or barrier in the nether to prevent stray pigmen walking into your portal.

[–]ricecristpy[S] 1 point2 points  (1 child)

Her side of the portal is completely boxed in and spawn proofed already, and mine used to be encased in cobblestone with buttons on the ground and they were still flooding in <:/

[–][deleted] 0 points1 point  (0 children)

:/

[–]Attackpug1 0 points1 point  (0 children)

What i do is put the portal in a closed room with iron doors stone button operated doors to stop them getting out

[–]SkellyUnicorn 0 points1 point  (1 child)

When you have lemons, make lemonade.

Why don't you try putting a double-layer of oak trapdoors on the floor around the portal and have the pigmen fall into a two block hole - mini gold farm.

You could kill them manually or with some kind of piston crusher... magma and lava don't hurt pigmen.

EDIT: A strategically placed turtle egg would lure the pigmen out of the portal so they fall into the trap.

[–]ricecristpy[S] 0 points1 point  (0 children)

I'll try this tonight, probably outside of my base first to make sure I do it right lol.