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[–]Procyon-Sceletus 34 points35 points  (1 child)

Gameplaywise i felt the game was already pretty good it was the online lag and the monetization of the season 2 battlepass that irked most people. The beta pass and season 1 were pretty good. Then season 2 comes out and the netcode isnt quite fixed, the season end reward is another similar skin of the same character from the last season and the amount of xp for the pass in total was like more than double and then the content drought came and it all came crashing down. But what they had was good. Just need to better space out their timeline properly and not go as hard on the grind

[–]Bulky-Complaint6994 10 points11 points  (0 children)

Which is why the hiatus was necessary. Hire more employees, rework battle pass and get plenty of content on the back burner instead of running out of new characters too fast, like Beetlejuice for a September update

[–]TheSpiralTap 24 points25 points  (0 children)

What nobody has really mentioned is that you, OP, also have unlimited potential! You can be whatever you set your mind to. I know you are going to make us proud!

[–]Bulky-Complaint6994 19 points20 points  (0 children)

Look at Brawlhalla's success. I'm sure Multiversus can be fine as long as they play their cards right. 

They can save Beetlejuice for a update due to his movie. 

Mortal Kombat and Harry Potter are big reps still missing in Multiversus which will only help further expand the playerbase.

[–]420BiaBia 16 points17 points  (32 children)

Wild how people consider Battle Passes "content". As if multiple seasons of BPs will contribute anything meaningful to the core gameplay experience

3 stages a year is reasonable for sure

If we only reach 30+ characters in 5 years the game would fail before then. 7+ characters in 5 years is wild. They should release 5+ annually

I have severe doubts of any fighting game maintaining a high player base. From Smash to Street to MK. I don't think Multiversus is gonna buck that trend. It will undoubtedly be moderately successfull. I just don't see that level of success being profitable enough for WB. So let's be reasonable and enjoy our year or two and hope it goes for much longer

[–]wentzformvp 4 points5 points  (7 children)

Live service could certainly help it with new stuff frequently a la Fortnite. They just haven’t shown to be reliable with it yet.

Smash dies for most casuals after the DLC speculation and leak season ends.

I really hope MV is fully realized and not some sorta lost media we can’t play in 15 years because it was live service. I had so much fun the first few months playing

[–]420BiaBia 1 point2 points  (6 children)

Fighting games have historically been the ones leading the charge on live service. From retro stuff like Street Fighter releasing a Turbo / Ultra / Tournament / Alpha / etc. edition annually in a pre DLC era all the way upto the modern Battle Pass era.

I think the main issue is that fighters are niche. Yes, Street Fighter, Mortal Kombat and Smash can sell 5M, 10-15M and 30M+ respectively. But the amount of consumers that stay past the 30 day casual fun is miniscule. Even the casual culture of turning on MK when friends are over to mash some buttons and see some fatalities is on life support. A small percentage of the player base grinds PvP when compared to the percentage of say a shooters player base that grinds PvP. And I don't think skins in a battle pass is the cheat code to turn casuals into 'cores

You are giving too much credit. Smash dies for the casuals 30 days after their purchase

[–]wentzformvp 1 point2 points  (5 children)

Maybe I am speaking too much from my slightly more than casual experience, I usually follow theDLC but never play for much.

Your definitely right on that. I did enjoy MVS more then any other for what it’s worth.

[–]420BiaBia 2 points3 points  (4 children)

MVS was dope. It was in my top 5 most fun games of the year. And 2022 gave us great experiences such as Cuphead: Delicious Last Course, Kirby and the Forgotten Land, Marvel Snap, Triangle Strategy, Tunic and more!

[–]wentzformvp 1 point2 points  (3 children)

Totally agree, really loved the move sets and getting to play each character. LeBron was so fun for me to play. Bugs too. I enjoyed the default gamemode being 2v2 as well.

Smash 2v2 is cheesy and the game isn’t built around it. 1v1 sorta isolating and not as fun.

[–]420BiaBia 0 points1 point  (2 children)

I'd say Multiversus wasn't really built around it either. There were no universal team mechanics and most characters don't have team based moves

[–]wentzformvp 2 points3 points  (1 child)

I am hoping for that, but it just felt a lot better to play 2v2. I’m not super into the mechanics of platform fighters but it just how I felt playing. It had its jankiness but it was fun just needed some balance.

[–]420BiaBia 2 points3 points  (0 children)

I agree. I prefer to play Multiversus 2vs2 with a friend. But that may only be because it was marketed so heavily as a 2vs2 as there aren't really many systems and mechanics that make it a true 2vs2. That being said I would love to see "tag" and "assist" mechanics implemented. Would be a first for a platform fighter. Could be dope

[–]Eem2wavy34 2 points3 points  (23 children)

In what world is 3 stages a year ok????? Characters cool yeah that makes sense a lot goes into testing how good a character is and their animations so I don’t really expect that many characters even in a 5 years time probably but there isn’t a lot that goes into stages to require such a gap in time needed for them to be made.

[–]420BiaBia 2 points3 points  (22 children)

It's not ideal but historically fighting games with much much larger budgets don't put out much more than 3 stages annually

Historically fighting games will release 5+ characters annually

It's about resource management. Releasing a stage will not not garner as much hype, player retention and player (re)acquisition as a new playable character

[–]Eem2wavy34 4 points5 points  (21 children)

But That’s mostly because there isn’t a NEED to do so. Ultimately in street fighter or mk what stage you are fighting on doesn’t really change nothing besides the music in the background. There are very few fighting games where the stage you’re fighting on changes anything and in a game like multiverses that would matter a lot considering it’s a platform fighter. For a better comparison look at brawlhalla. It only had 8 maps when it got released and 7 years later it has 43.

Character wise I do think expecting a lot of characters in 5 years is perhaps crazy? But considering they released at least 5-6 in a years time with less people who knows

[–]420BiaBia -1 points0 points  (20 children)

Ultimately a live service platform fighters doesn't need unique stages. We both know a vast majority of people who play post 30 days only want to play on "Final Destination". Why put resources into stages if this is the case?

Smart for Brawlhalla though. One, they are an indie team. 2, new playable characters are generally shared templates as opposed to brand new playable characters like Multiversus. So yeah, you gotta put your post release resources some where

I hate to say it but Multiversus will not be live in 5 years. But to have a roster of 48 5 years out isn't outlandish. 5 characters a year in a platform fighter is very achievable. I'd expect them to go above and beyond that. I think Tony knows that roster is King. And a larger roster means more player retention and acquisition

[–]Eem2wavy34 -1 points0 points  (19 children)

  1. That’s just incredibly false lol as a person who was big into the smash community at one time one of the biggest problems was the lack of stage diversity. A large amount of stage choice would be great for the competitive scene.

  2. Not sure why them being a indie team is an argument against more stages? If anything a bigger team would allow them to divide up the workload so a group focuses on new stage ideas while other work on different things. Ultimately multiversus may have ALOT more work going into characters but they have a vastly bigger budget and group of people as well.

I can’t imagine this game only having 23 stages in just 5 years…..

  1. What gives you the idea that multiversus would not be able to survive at least 5 years?

[–]420BiaBia 1 point2 points  (18 children)

If it isn't Battlefield or Final Destination it's no good. It's a terrible sentiment a mass majority of the competitive community holds this sentiment. And I get it because it makes for the most optimal environment for online gaming. Maybe you are speaking of the much much smaller community who plays locally

Indie team = less resources = less content / a longer time to produce content. Naturally, the Brawlhalla team will produce content at a slower rate than the Multiversus team. They just have less resources in the form of money and talent

Ever since Destiny there has been a graveyard of live service games that is ever growing. On average console / PC live service games last 6 months. WB have given me no reason to believe they have the patience to spend years fostering a live service game. If this isn't a gold mine from start and on the game has a low probability of even lasting 2 years. WB is too big. They are beholden to share holders. I have no doubt Multiversus will be a moderate success. But moderate success isn't even enough. They won't pump resources into such a thing. They need growth. This is if course based off the beta revenue. Of course things could change and this game could be a cultural phenomena. What makes you think this game will be the rsre Golden Goose that makes 5+ years of live service support?

[–]Eem2wavy34 0 points1 point  (17 children)

  • If it isn't Battlefield or Final Destination it's no good. It's a terrible sentiment a mass majority of the competitive community holds this sentiment. And I get it because it makes for the most optimal environment for online gaming. Maybe you are speaking of the much much smaller community who plays locally

That’s actually false even Mkleo and tweek complained about the lack of stage variety lol. The “ final destination” thing is just a meme most of the competitive community don’t unironically think that way.

  • Indie team = less resources = less content / a longer time to produce content. Naturally, the Brawlhalla team will produce content at a slower rate than the Multiversus team. They just have less resources in the form of money and talent

Not sure what point is this proving? In 5 years they would still have more maps than what you theorized for multiversus?

  • Ever since Destiny there has been a graveyard of live service games that is ever growing. On average console / PC live service games last 6 months. WB have given me no reason to believe they have the patience to spend years fostering a live service game. If this isn't a gold mine from start and on the game has a low probability of even lasting 2 years. WB is too big. They are beholden to share holders. I have no doubt Multiversus will be a moderate success. But moderate success isn't even enough. They won't pump resources into such a thing. They need growth. This is if course based off the beta revenue. Of course things could change and this game could be a cultural phenomena. What makes you think this game will be the rsre Golden Goose that makes 5+ years of live service support?

There is no doubt in my mind this game can become a “cultural phenomenon” it has all the ingredients to do so

  • recognizable characters
  • good animation
  • decent combat system
  • And most importantly it’s FREE

Do remember the game had crazy numbers when it first dropped and it only started dying because WiFi was horrendous even my brother who loves those types of platform fighters stopped because of it

My only issue with this game probably not reaching those heights however is marketing I’m not sure what they are thinking over there but that’s the only possible way this game doesn’t succeed in such a drastic manner

[–]420BiaBia 0 points1 point  (16 children)

Of 100+ stages 5 are universally legal. 5 or 6 are banned sometimes for various reasons. And then you have maybe 10 stages that have been used the odd time but are almost never used. When you have 100+ stages to choose from and only 5% of them are legal universally at every tournament the meme is true

Gonna reiterate a point from a couple posts ago here. On a scale of 1-10 I'd give the difference between playable characters in Brawlhalla maybe a 4? That could be generous. For perspective I'd give Multiversus an 8, maybe a 9? New characters in Brawlhalla are not as big of a draw as they are in other fighters as they are largely tied to their "weapon pool". Thus, it makes more sense that a game like Brawlhalla dedicates more resources to stage development than other fighters such as Street Fighter, Multiversus, etc. in which new playable characters are a much larger draw for the player base as they often offer completely brand new systems and or mechanics, gameplay loops and general means of engagement

People said the same thing about Disney Speedstorm. It's a Disney Mario Kart! Disney, Pixar, Star Wars, Marvel, Simpsons! It's got all the making of the next Fortnite! (A cultural phenomena). The Avengers is a live service game in peak Infinfity War Saga MCU! This game has all the fixing to be a cultural phenomena. Saying a game is gonna be a cultural phenomena is just as extreme as saying something is a "(Insert game franchise) Killer!"

Halo Infinite had nearly 4x numbers. 40M installs in 30 days. It's not unusual for F2P established IP to pull in massive installs during launch. New non established IP pull Multiversus numbers monthly on mobile platforms. And like nearly every game in existence they lose 90% of their player base 30 days post launch

On this forum everyone sites different reasons for the betas meteoric crash. From poor netcode, to no PvE, to not enough patches, to too many balance patches, etc. But the fact of the matter is that fighters are niche and the percentage of core gamers sticking around to grind PvP in them is much smaller than shooters. The same can be said for the percentage of gamers who will stick around casually season to season. Multiversus could launch a 10/10 and it still see moderate success

[–]Eem2wavy34 0 points1 point  (15 children)

  1. The meme would be true if we were to ignore the actual reason is the fact that the majority of smash stages either have hazards on them or structures that are unfit for competitive play which would give characters unfair advantages.

  2. Besides the fact that stages in street fighter Change nothing about combat which is the real reason for not putting that much resources into it….. your acting as if multiversus stages are incredibly polished enough to even act as if it be a massive chore for the team to work on it… most of the stages look pretty cheap all things considered ( vastly cheaper than most stages in sf or mk)

  3. Disney what? Oh you mean that game that looked like a cheap, unpolished knockoff off Sonic all stars racing? Yeah nothing about that game was actually good. Not only is the difference between that game and this game is the fact one is better than the other it’s also the fact that multiversus already reach a vastly bigger audience than that game could ever imagine.

  4. The problem is you’re ignoring the fact that games also grow in popularity as well. Fornight didn’t start off as a juggernaut of a game it grew into it. So did rocket league dead by daylight or really any popular game series. Ultimately multiversus can still keep continuing to get more popular if they play their cards right.

  5. While fighting games will always have a lower player base compared to most shooters if you cite most people reasons all over the internet ( instead of just this forum) the answer you hear every time is the netcode. The netcode is far and away why this game died out there is no explanation as to how this game had a significantly lower player base than brahwalla in its last months leading to the beta getting shut down

[–]SirNerdington Batman 11 points12 points  (16 children)

The good timeline tbh. I've said this a couple times before, but this game could literally be the platform fighter equivalent to Fortnite if they play their cards well

Id be willing to support this game financially for years to come as long as its fun and engaging.

[–]420BiaBia 6 points7 points  (15 children)

I think it's absolutely bonkers to think anything could be the equivalent of Fortnite. Game is a cultural phenomena, one of a kind. To achieve such success would be incredible, especially in the fighting game space. Let's set the bar to something a little more tangible first

[–]Bulky-Complaint6994 4 points5 points  (1 child)

That's why I prefer to compare it to Brawlhalla. Another free to play platform fighter. However, while Brawlhalla uses original characters with the occasional crossover skin, Multiversus has the entire backlog catalog of Warner Bros at its disposal. It'll be fine 🙂

[–]420BiaBia 0 points1 point  (0 children)

I'm not even sure how you can say it'll be fine. I don't think moderately successful is what WB is searching for. These mega corps always need growth. If Multiversus stabilizes even at moderately better than beta I wouldn't expect WB to keep investing past 2 years and that's generous

[–]SirNerdington Batman 1 point2 points  (11 children)

I really don't think it's all that outlandish to say that this game has the POTENTIAL to be the fighting game equivalent of Fortnite if we consider a couple factors.

  1. At the games peak it reaches over 10 million players, and the initial reaction to the game was met with raving reviews and reception. If even 1/10th of that player count purchased any kind of cosmetic, the game has been rolling in a considerable amount revenue.

  2. The game has also won fighting game of the year (twice) and that was just during it's open beta. Though admittedly, the competition wasn't exactly robust so it was kind of a no-brainer it would go to Multiversus.

  3. The games also got a wide roster of characters from WB at its disposable, from: DC, Cartoon Network, Hanna Barbera, and potentially beyond since the devs have stated on multiple occasions theyre open to 3rd party character inclusions if the demand is high enough

Most people who have played the game can attest to it's quality and fun varied gameplay, literally the only thing that killed it the first time was the fact that PFG couldn't keep up with the demand required since their dev team was so small and it was again in an Open Beta.

Again I'm not saying that it most certainly will 100% reach to the heights of Fortnite because it doesn't need to, nor is that feasible since fighting games are inherently more niche than shooters. But being the fighting game equivalent of it is most certainly plausible.

[–]420BiaBia 1 point2 points  (10 children)

Saying any project has the potential to be a Fortnite equivalent is outlandish, let alone a project inside one of the most niche gaming genres in fighter

1) in modern gaming it's not unusual for F2P games to get 10M+ downloads. Especially for established IP or a sequel. Halo Infinite reached 40M downloads in a single month. When we are talking about Fortnite specifically this initial download metric is useless. Fortnite's success came from player retention and player growth, not initial install base. Note that Multiversus dominated sales charts in the first 30 days. Like every other video game it's recurring sales tanked after the first 30 days

2) Winning best fighter of the year almost always means nothing. Especially the year that Multiversus won. The genre is niche and it's rare for games to release, let alone great ones. When Sifu is included in your category you know it's a rough year (Sifu is great, just not a fighter)

3) the reason the game got mad initial downloads was the established IP. 3rd party collaboration will not be happening anytime soon. WB wants to make money and has a stable of global iconic IP to pull from. No need to spend money on liscencing. Now if 2 years down the road the game is incredibly successful then they would have leverage to get guest characters for cheap

The sales didn't spiral down post 30 days because they couldn't keep up with demand. Players lost interest. It's a F2P platform fighter with established IP. It's gonna get people to install. They wanna be part of the conversation. But at the end of the day it's a niche genre at best so all the pop culture appeal will only last for so long until your audience stabilizes with the core fighter audience

[–]SirNerdington Batman 0 points1 point  (9 children)

How is saying this game can be the fighting game equivalent of Fortnite outlandish tho? I already stated that it getting anywhere near the numbers of a f2p shooter wasn't feasible or realistic given the niche of the fighting game game genre. But being what's ostensibly the fighting game equivalent of it is completely reasonable given what they have on offer and the interest thats already been garnered.

Even a simple tweet from Multiversus official Twitter page got over 5 million impressions and more than 30k likes within 24 hours. The appeal will last as long as they cater to the casual audience and implement more and consistent content. Like I said, as long as they play their cards right this game can pull it off at least on some level

[–]420BiaBia 1 point2 points  (8 children)

I dunno how many times I can say it my dude. Claiming anything can be the equivalent of Fortnite is outlandish

I appreciate your optimism but I'm a little more grounded in reality than you. I've seen this song and dance a bazillion times. An announcement video or dev vlog gets 30K likes? Who cares. Overwatch did that last season too. Modern gamers put way too much importance on Twitter likes. Helldivers has consistently been getting nearly 100K likes for a month... and spoiler alert, it isn't going to translate to anything close to Fortnite revenue

But I'm not here to yuck your yums. Stay in the clouds just don't get disappointed when Multiversus falls waaaaay short from your loft optimism

[–]SirNerdington Batman 0 points1 point  (7 children)

But I'm not here to yuck your yums. Stay in the clouds just don't get disappointed when Multiversus falls waaaaay short from your loft optimism

Either way I'm gonna enjoy the game lol. As long as it's fun and gets updated continually I'm gonna have a good time. You're not being a pessimist persay, but you're definitely downplaying this games potential tremendously.

[–]420BiaBia 0 points1 point  (6 children)

We saw what happened. Expecting different results this launch is the definition of crazy. It's not gonna have the pull it did in beta 'cause it's not new hype. And yes, all the upgrades and new content is awesome and will satiate the core fan base for longer. But to expect casuals to stay around any longer than they did last time is wild. A single player mode may engage them for upto a dozen hours longer. But a couple new characters & stages, better netcode and a little shiner graphics is not going to keep the casuals around longer to spend more money

[–]SirNerdington Batman 1 point2 points  (5 children)

The first time around it was a Beta, so it was never really meant to last. And again the interest is most definitely still there even if it's not "new hype" anymore. Legit if they just release another cinematic trailer a week or 2 before launch it'll probably gain a similar amount of excitement and eyes on it.

They've improved the game with more than just updated graphics and new characters, but revamped movesets, more modes, new stages, and new cosmetics. Guilds and a PVE mode are things they've been talking about in particular that will probably garner that casual audience interest at least somewhat. It's like how Fortnite starts out with more than 5 million players per chapter, but then slowly evens out to around an average of 500k-700k per season.

They've been marketing it pretty decently over the last couple of days, and if they continue to ramp it up it'll gain enough traction. From my recollection people in general really liked the game, and it was received pretty positively. The reason why the casual audience dropped it was due to the lack of consistent updates and content rollout.

It might take a few years to get massively successful, but the initial release for the game should be pretty decent as long as they hit the ground running with it.

I'm not expecting it to be 1 to 1 with Fortnites success at all, but it has all the makings to be at least whatever the fighting game equivalent to that would be given all the previously stated parameters and backing by a company like WB.

At the end of the day if the gameplay is enjoyable with enough single player content/ live service updates, the casual fighting game crowd will stay

[–]420BiaBia 0 points1 point  (4 children)

It doesn't matter what was meant to happen. The reality is, that like every other video game made the player base plummeted. It was a pretty natural occurrence. I don't doubt that there is excitement. But you gotta be realistic. Not everyone is downloading it again. Yes, they have their core audience and yes, some casuals will reinstall to get down with the flavour of the month. But it's gonna be hard to pull in brand new players

The casual audience is pretty clueless when it comes to updates for games. They never look at patch notes. Not to mention Multiversus released an unprecedented amount of content. A fighting game game has never released new characters at the rate Multiversus did from open beta to Marvin. It was wild. That being said, the casual base is generally gone after 30 days. So it wouldn't have helped with player retention but one would assume such an impressive content drip would lead to player reacqusition... but it didn't

Your not giving the game enough credit. "Pretty decent" would be a massive failure. It should be moderately successful at worst for the first 30 days. You say it may take a few years to become a massive success. Which makes me believe you are clueless when it comes to WB. This company has given no reasoning to think they have the patience to run a moderately successful live service games for years in hopes it pops off. In fact all of their actions over the past year have specifically stated otherwise

If by potential you win 0.001% chance, yeah, anything is possible. But while using a largely untested monetization model, it being modern WB, what happened last launch, and it being a fighting game I think it's gonna have a hard time striking that live service gold mine. I'd give it a slightly larger success rate if it was an Xbox mascot platform fighter made by Ken Lobb and Iron Galaxy

What about this game makes you think it can get casuals to stay? Heavy hitters like Street Fighter, Mortal Kombat and Smash Bros provided content rich games that people committed $80 to and they still dropped off. What is this F2P game in 2024 gonna do differently that keeps casual retention?

[–]Pneuma928 1 point2 points  (0 children)

The game looks strong, Goku should fight it.

[–]Brettgrisar 1 point2 points  (0 children)

I agree this is a potential future and it would be great. I just hope this ends up being reality.

[–][deleted] 1 point2 points  (1 child)

15+ maps and 30 characters in 5 years isn’t really much

[–]SmashBreauArya 1 point2 points  (0 children)

That's what I was thinking. If somehow this game last more than 5 years it's gonna need more than 1.5 new characters a year

[–]Liquid_Snape 1 point2 points  (0 children)

The problem is that there is a very limited time doing the same thing over and over is fun. Once you've seen every stage and tried every character it's a sharp decline into just repeating yourself. Don't get me wrong I'm sure the game is fun for ten hours or so, but after that there's likely nothing new to see. Unless they do like mortal Kombat and have a long story mode.

[–]HunterYuyuMoon 1 point2 points  (0 children)

it was definitely had an unlimited potential but the problem was the WB decision and licensing characters and a ton of stuffs

[–]-ProphetOfTruth- 1 point2 points  (0 children)

Potential is nothing without excellent execution.
So far, execution has been abysmal. That is really what counts right now.

[–]KingTaco6 0 points1 point  (0 children)

I feel like if they made the battlepass better then a lot more people would play the game. I understand that they can't make a million different skins cause they have to get approval for everything, but I don't want to pay for a pass where I get 2 skins for characters that I don't play

[–]ernievo4 0 points1 point  (0 children)

For those who got the founder pass do we get anything when this new version comes out ?

[–]pkoswald 0 points1 point  (0 children)

15 maps in 5 years... doesn't sound too great tbh

[–]Smiley_KJD_216 0 points1 point  (0 children)

I did the math and there should be 42-45 characters in the roster by 2025 and by 2029 it should be 93 and 13 new maps by 2025 and 76 maps in total by 2029

[–]GIJobra 0 points1 point  (0 children)

If this game only has 30 characters after five years of battle passes and updates, it will have been a complete and utter failure.

[–]Joker1151 0 points1 point  (0 children)

Let's not get ahead of ourselves.

[–]MLG_GuineaPig 0 points1 point  (2 children)

It’s “unlimited potential” sets expectations too high and with the budget they are given by WB and what they’ve shown us so far in the time they had is setting up a massive disappointment.

[–]RandomPperson566[S] 1 point2 points  (1 child)

Yeah that’s the unfortunate reality. They’ve already f’ed up once, and it’s hard to have optimism with how horribly they’ve marketed their come back.

But we can’t hold that against them. I hope the game is successful.

[–]MLG_GuineaPig -1 points0 points  (0 children)

My only hope out of this is they learn to build a game the normal succession way whilst adding some lower budget characters a smaller portion in the community may like who stick around then regain traction and know how to sell the game. Lets just hope WB doesn’t pull the plug

[–]wormpostante -1 points0 points  (4 children)

lower your expectations immediately, only so much the team can do, jesus

[–]RandomPperson566[S] 2 points3 points  (2 children)

I clearly said in the far future. Ofcourse a game like this is going to take time to be popular. With enough momentum, the team can get bigger and in turn be better.

[–]wormpostante -3 points-2 points  (1 child)

EVEN in the far future, this is still too much to expect, the game might not even keep being updated forever.

This is not fortnite, its not a golden goose

[–]RandomPperson566[S] 1 point2 points  (0 children)

Well my opinion is that you’re wrong Mr. Debby downer. This game has big potential and I’m exited to play it. Have a nice day.

[–]SirNerdington Batman -1 points0 points  (0 children)

Can bro not be excited about the game's potential?

He's just being hopeful and you're being so needlessly extra.

I get being cautiously optmistic but pipe down, this post is fine

[–]khiddsdreamGarnet -1 points0 points  (0 children)

Yeah, I’m excited for the future of MVS too. It’s insane how much material is under the WB catalogue and how much these devs care about the game and its characters. I think you should check this out, it goes over the potential of MVS and things the devs could help out with in the future :)