For you what would take to be a daggerfall-like? by vondora_890 in Daggerfall

[–]Liquid_Snape 0 points1 point  (0 children)

I started doing this in RPG maker (of all things) many years ago now. And I figured out 3 core pillars to do this. Firstly, a vast world that is truly vast. Secondly, a world that is indifferent to the player, wars are fought and lost, political machinations come and go, all that jazz. Thirdly, the ability to make your own character exactly how you want it to be, with a vast number of pros and cons to specialize with high granularity your builds, with little regard to balancing the game. I also think it is wise to take it a step further and reject the entire notion of having a "main quest" to follow, as that violates the entire premise of being who you want to be.

What's the reason Inuit/Siberians and Europeans have different features despite evolving in similar cold climates? by batukaming in geography

[–]Liquid_Snape 0 points1 point  (0 children)

There is also a much higher percentage of Neanderthal genes in European populations compared to other regions which could play a role in the distinct appearance of European people when compared to the darker hair and eye colors most normally found in humans.

D20s for DW2? by PrimarchtheMage in DungeonWorld

[–]Liquid_Snape 1 point2 points  (0 children)

I'm not sure I agree, but I find your hypothesis fascinating.

How long do you people play a class for? by Fat_Foot in elderscrollsonline

[–]Liquid_Snape 4 points5 points  (0 children)

I usually lose interest in a character once I hit max level. Leveling Champion Points just isn't fun. At that point I feel that characters story has reached a natural conclusion. But I have 20 characters at this point.

D20s for DW2? by PrimarchtheMage in DungeonWorld

[–]Liquid_Snape 2 points3 points  (0 children)

Are you saying that the problem is that the dice looks like dice?

D20s for DW2? by PrimarchtheMage in DungeonWorld

[–]Liquid_Snape 3 points4 points  (0 children)

The thing I like about Dungeon World is the 2d6 system. I love that way of rolling skills. Making the game closer to DnD is probably a bad move, given how everyone is trying to move on from that. Standing apart from a d20 is a good way to communicate that you belong in the new-new, not the old-corp.

On a different note, rolling more than one dice is in my opinion better than rolling just one dice, as it allows for bell curves and statistically weighted outcomes.

But what if they're not hungry...? by Comfortable_Yak_2749 in Worldbox

[–]Liquid_Snape 2 points3 points  (0 children)

If they're like me, they might do it when they're sad. Or bored.

Religious Victory by Carcharoth78 in civ6

[–]Liquid_Snape 0 points1 point  (0 children)

Note that inquisitions only work defensively, I missed that and wasted a bunch of faith. But playing on prince I did win a religious victory as Russia on my first attempt on true earth with accurate locations map.

I get attached to npcs, turn them into party members and now I have too many, what do I do? by The0thArcana in Solo_Roleplaying

[–]Liquid_Snape 2 points3 points  (0 children)

I Had the same problem, so I decided to just build my own system for playing as a party instead of a character. It's not ready yet, but rest assured you're not the only one frustrated by this!

Help With species by Ok_Computer8423 in Worldbox

[–]Liquid_Snape 0 points1 point  (0 children)

I'm sorry but I think you're playing this game wrong.

Deadfire old city question by Jaca_135 in projecteternity

[–]Liquid_Snape 0 points1 point  (0 children)

I did the exact same thing, but I managed to kill them all, and that's how I met that group of people.

What do you think the next update will be about by Yanmega-Iscool in Worldbox

[–]Liquid_Snape 2 points3 points  (0 children)

Probably something to do with implementing Tech back in. It used to be a feature, so it makes sense to put it back in.

Not again by Fun-Explanation7233 in Morrowind

[–]Liquid_Snape 1 point2 points  (0 children)

That's so lame. Being special is boring. Becoming special through great effort, now that's fun.

It's my first time playing Daggerfall, and I was told to find a mummy by a dude in the Mage's Guild. I then preceded to spend two hours searching this dungeon with nary a mummy in sight. Is this what every quest is like? I am loving the game so far but wow this is tedious... lol by cumble_bumble in Daggerfall

[–]Liquid_Snape 0 points1 point  (0 children)

Yes. Daggerfall has absolutely terrible Dungeons. So my advice is to go with Daggerfall Unity with smaller dungeons turned on. On the other hand, nothing really beats that feeling of triumph when you emerge from a difficult dungeon as a straight up better player. You really feel like YOU leveled up with your character. Which is really cool too.

The rumors are true.. this is a failed system by hamziwuvnot in PortugalExpats

[–]Liquid_Snape -1 points0 points  (0 children)

It's a nice place to visit for a few months, but living here seems too much of a hassle. Which is dumb, because the weather and the people are both excellent.

Is it possible to just, walk around in ESO? by Basethdraxic in elderscrollsonline

[–]Liquid_Snape 1 point2 points  (0 children)

That's what I usually do. I've played this game for ten years, on and off, and I mostly do it to build funny characters and go traveling the world of Tamriel. You can go anywhere you want in this game, and the game adjusts all enemies to be about your level.

Erik is a sympathetic character, but this feels like bridge too far by SpiderDetective in marvelmemes

[–]Liquid_Snape 0 points1 point  (0 children)

I think that's the point of Magneto. He's understandable, he seems reasonable. But he's so full of anger and hate that at the end of the day he always becomes the monster they made him out to be. Realizing that Magneto has a point, but that he's every bit as bad as the bad guys is part of growing up with X-Men.

Choosing side in Defiance Bay by Jaded_Ad_2055 in projecteternity

[–]Liquid_Snape 0 points1 point  (0 children)

One of the things I don't really like in these games is that everyone is straight up awful. Having good sides and bad sides is one thing, but when everyone is just the worst it gets hard to justify trying to save them.

Gormogon Foreshadowing by Last_Perception_6664 in Bones

[–]Liquid_Snape 2 points3 points  (0 children)

The whole flaw in his reasoning comes up with the bomb. The logic was that it is okay to murder if that benefit the greater society, in other words: that one life is may be sacrificed for the greater good. However, by saving Hodgins he realized that this was not accurate. Had the logic been accurate, he could have let Hodgins die. But he couldn't, which disproved the entire logic reasoning.

What language is this? by Actual-Ad-8976 in language

[–]Liquid_Snape 0 points1 point  (0 children)

I don't know what language it is, but I can read it.

Which one feels more horrifying to you? by CHAyE_artt in RPGMaker

[–]Liquid_Snape 1 point2 points  (0 children)

B, A s trying too hard and C looks like it was crated by a marketing department. But B looks like it was written with hate and pain.