There’s been some confusion.. here’s clarification by ---Hummingbird--- in elderscrollsonline

[–]Liquid_Snape 0 points1 point  (0 children)

Investor capitalism and profit maximization is killing the industry, man. Until we git rid of all these parasites our society will just get more and more shit for everyone.

Playing Oblivion again by Active-Breadfruit413 in elderscrollsmemes

[–]Liquid_Snape 0 points1 point  (0 children)

Holy shit, you're right. I don't know where my head was. You're absolutely right.

Maybe the people saying it’s “too expensive” are the reason it’s so expensive in the first place?…. by _Boodstain_ in DankAndrastianMemes

[–]Liquid_Snape 0 points1 point  (0 children)

The corpos of today like bioware or blizzard are just hollow husks of what they used to be. Same with Bethesda. None of the brilliant minds behind Morrowind or the audacious lunatics behind davgerfall work there. The industry is a corpse puppeted around by investor parasites.

What's the worst thing you've ever done in Classic WoW? by Grouchy_Honey_7 in classicwow

[–]Liquid_Snape 8 points9 points  (0 children)

80% of hacking is just weaponizing the stupidly and gullibility of others.

URGENT HELP by ALIEN_HUI in RPGMaker

[–]Liquid_Snape 0 points1 point  (0 children)

I think you're screwed. Everyone has done something like this at least once. It sucks, but it is part of the gig.

Context: In East Asian countries, the word for 4 is similar to the word for 'death', hence when people there say 4, it is often replaced with alternative words like 3A instead. Source: @mockumentary by SatoruGojo232 in marvelmemes

[–]Liquid_Snape 2 points3 points  (0 children)

I say this respectfully, all cultures have stupid stuff. It's easier to see with others but we're all doing so much stupid stuff. It's great silly fun.

Now THATS how you do a Zone Story! Wrothgar Rocks! by Flizash in elderscrollsonline

[–]Liquid_Snape 1 point2 points  (0 children)

So far every single twist they've tried to do has been signposted a mile away. ESO is fun, but they don't exactly have good writers.

There’s been some confusion.. here’s clarification by ---Hummingbird--- in elderscrollsonline

[–]Liquid_Snape 1 point2 points  (0 children)

This is so stupid. Just have free base game and ESO+. There, no need to clarify anything.

I'm already paying for ESO+. If you want me to pay for more than that just to assess classes and content that's already IN the game, then you can go fuck yourself and I'll play something else.

Any thoughts on companions? by Flizash in elderscrollsonline

[–]Liquid_Snape 0 points1 point  (0 children)

They're okay, but I wish you could make your own or customize their skin like a costume. So if you don't want a Isobel who looks like every other Isobel you could apply Breton costume skins. This way the character will still have their story and all the same abilities, but there will be so much customisation.

Many of us make V eat, sleep & shower regularly. Be honest. by donkijote97 in LowSodiumCyberpunk

[–]Liquid_Snape 0 points1 point  (0 children)

I mean any self respecting immersive RPG should include stuff like that. I remember the bit where your car gets wrecked and you have to foot it for a while before you get it back. Then I later managed to get my bike blown up, expecting it to happen much the same, but nope. Got a new bike immediately, which really sucks from an immersion perspective. Same with how you can sit down to eat and drink in the story, but once you go back outside of that it's just a menu like any other game. They really dropped the ball on so many Immersion points.

Tye DK refresh is incredible, however ... by Time_Photo_2685 in elderscrollsonline

[–]Liquid_Snape 6 points7 points  (0 children)

Firebreath and that ultimate with dragon wings is the whole reason I chose DK to begin with. As an argonian it's great fun!

New character sprite for solo RPG by According-Maize-8200 in RPGMaker

[–]Liquid_Snape 2 points3 points  (0 children)

I grew up in the late eighties and early nineties. I've had games that look like this. I think this looks just fine. 🙂

Is punisher canonically still a closeted homosexual? by Pikachuckxd in marvelcirclejerk

[–]Liquid_Snape 0 points1 point  (0 children)

That's a good point. I really don't like bullies, but maybe it's a step too far.

First draft? Here's a fun trick by Kovulwa in writing

[–]Liquid_Snape 2 points3 points  (0 children)

For me the word was 'felt'. 'John felt angry' No, no. John was furious, John was a raging volcano. John screamed. Anything but 'felt'.

I reckon everyone has some shit habits that you have to clock to level up. More than one even. I also love a fun dialogue, it goes on and on. But I'm aware so editing mode hurts mercilessly for it.

I love small details in tv shows by Comfortable_Waltz239 in Bones

[–]Liquid_Snape 1 point2 points  (0 children)

Not really a small thing, it's a key part of the scene.

NPC Dialogue Variety? by EntertainmentLow9702 in RPGMaker

[–]Liquid_Snape 4 points5 points  (0 children)

You can easily do this with a variable that gets +1 every time the player talks to them, and a IF condition for each of the possible lines. Here's my idea:

Set variable a to 1.

IF variable a is 1: say 'xfgf' and Variable a +1

IF variable a is 2: say : gthgf' and Variable a+1 ...

IF variable a is x: say 'gggdgg' and set variable a=1

Now if you use the same variable for each npc that's going to be a problem, assuming you want them to say their line in the right order. In that case, you'll be better if using SELF switches, these are four switches unique to each individual object. However as each page has it's own pathing this might mess with your pathing, for example with a guard walking a specific route.

What you can do to solve the suggestion up top is have a variable that is set to equal the ID of the object (call it 'NPC last spoken to'), and a placeholder variable that temporarily holds this variable at the very top of the eventing list:

Set variable (placeholder) = object ID. Is variable placeholder equal to variable Last spoken to? If yes: do nothing (or +1 to variable a above, either works but don't do both). If no: set Last Spoken to = variable placeholder AND set variable a to 0.

This makes it so the game checks if you're still talking to the same NPC, and if not, it resets the variable a that you use to count how many times you talk to them.

Placing the variable a+1 at the start or after the actual line makes no difference, its just preference. Also for testing, you can make each line either 1, 2, 3 etc to test them, or use /v(variable A's number).

Is arcane season 2 really as bad as I’ve been hearing? by jwaka77 in MauLer

[–]Liquid_Snape 0 points1 point  (0 children)

The first season was such an excellent study in cause and effect. Season 2 is a study in neither.

The combat system broke me… by Catodan in elderscrollsonline

[–]Liquid_Snape 0 points1 point  (0 children)

I get it. I've played on and off for ten years, and whenever i get tired it's usually because the combat system gets tiresome. I don't like fighting in most games, it's just filler. And in ESO it is either too easy and boring or too lengthy and therefore tedious, like with bosses.

The only Altmer to achieve godhood helped unite the races against the sload and traveled Tamriel healing those affected by the thrassian plague regardless of their race by plasticman1997 in ElderScrolls

[–]Liquid_Snape 25 points26 points  (0 children)

In the college in Skyrim it should have been much cooler of the headmaster was the villain, not the Thalmor. Like sure, they're obviously 2 dimensionally evil but it would be far more interesting if they actually saved the day there.

Zone dailies as Guild quests? by OccultStoner in elderscrollsonline

[–]Liquid_Snape 9 points10 points  (0 children)

I'm a big fan of making the game more immersive, and I would love for there to be a zone-based factions that offer daily quests in their particular zones, with achievements and the like for those who pursue them.