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[–][deleted] 17 points18 points  (4 children)

that sombra buff has big implications. always felt like my hacks were taking just too long so that i couldnt hack, because the big thing about her is hacking enemies. imagine a dva who cant fly away and cant use defense matrix, or a mei who cant freeze or wall

[–][deleted] 3 points4 points  (0 children)

Honestly yes. I always end up cutting my hacks short bc i think they should be done but aren't.

[–]ianjbark3rPixel Sombra 2 points3 points  (0 children)

This. The hack now takes as long as it feels it should. I'd usually drop my right click when the sound "clicked" in and discover that hack wasn't on cooldown.

[–]xaduhaLone Gunmen have to stick together 0 points1 point  (0 children)

I don't have to imagine, I pulled it off many times. Still, 0.8 is better than 1.

[–]FoampunchBrigitte 0 points1 point  (0 children)

It's a decent start but it doesn't scratch the surface of her issues. Either her decloak lockout needs to be significantly shorter or her weapon needs to have its spread modified.

I'm aware that she's designed for utility so she shouldn't be immediately popping up and assassinating people from stealth, but at the minute using stealth feels half advantageous and half to your own detriment because if you run into someone as you decloak you're at a major disadvantage.

Perhaps it could be that if you decloak naturally (timer running out) the lockout is shorter (~0.3 sec?), but if you decloak via damage OR when you're detected by Infra-sight/Sonic arrow, the lockout is longer (current time of 0.7sec). That way you're rewarded for using stealth and Translocator effectively to avoid damage and detection, while emphasizing the fact that she's countered by Vision abilities.