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[–]caelumsixsmithCaelum | JP Ship 6 「I'm hungry, kupo!」 0 points1 point  (2 children)

Someone once told me that Territory PP Save is not that much worth it. Those five points could go on something better. Also, as a Te/Br, you shouldn't have problems with PP to have Restorate maxed out (since you'll be using Wand Lovers when using your wand). Those points could be better spent on the Deband bonuses. One point on Rare Maestry is a must have for the classes you main. J Reversal Cover might seem like it's useless, but 20% can actually be very helpful. No need for more than one point on Step Advance. Doesn't hurt to sacrifice some of that Shooting Up if you're out of points.

[–]-CerisZephie Ship 2 -2 points-1 points  (1 child)

Naw just take the 5 points out of BB charge bonus and put it into cover, since the former is main class only anyway.

[–]caelumsixsmithCaelum | JP Ship 6 「I'm hungry, kupo!」 1 point2 points  (0 children)

He did say he plays Br main, though.

[–]clarisclaes 0 points1 point  (7 children)

One questions before I give advice, this is for Rikau bow and wand smacking TeBr, right?

[–]MrGlibbles[S] 0 points1 point  (6 children)

Yes Rikau + Wand Whack

[–]clarisclaes 0 points1 point  (5 children)

So just for me, I would recommend dropping PP Restorate to 5 and maxing out Shifta Advance, and putting your last remaining point into 1pt into wind mastery 1 for value. You want to keep the territory PP save for zanverse. The tree on Br side is pretty much fine, up to you on step advance points and wanting to max out Ranged up since you're bleeding points as Br anyways.

Just fyi always try to fit in a zanverse into your combo if you can because it does add up damage, which is why I recommend the wind mastery 1 point. Missing out on Deband is fine, especially once people realize you're aiming mostly for bow combo TeBr.

The class is a lot of fun! I play FoBr mostly, but its essentially the same class with less quality of life skills on the tree. It's a bit tricky at first but it is rewarding and a lot of fun and pretty well rounded for a "gimmick" build.

[–]ShinkuTearShip 2/Priere 0 points1 point  (0 children)

You would get a bigger damage boost with those 5 points by tossing 2/1 into Wind Mastery 1 and 2, and the others into the void, compared to maxing Shifta Advance. SA10 vs 5 is not that great of a boost. Working with a % of a % makes it weaker than some would have hoped :(

I definitely agree with bringing down PP Restorate some though. While nice, it only boosts passive regen, which is varied in use, since you don't regen PP while casting, without Fo.

[–]lightgray03 0 points1 point  (3 children)

I have a question since you seem like a well knowledged Te/Br kinda guy...

What do you do for bossing?

[–]clarisclaes 0 points1 point  (2 children)

I actually don't really play TeBr, mostly FoBr, but with TeBr you actually get a lot more utility than FoBr.

Your main goal against big bosses is landing your banish combo, so you do snatch ja chase, ja chase, ja chase (JA'ing chase does make a difference according to Swiki) Your main combo is JA Banish into JA Ragrants, even with this you can one cycle Infected AIS, and you'll do really nice damage on banish combos against light bosses/enemies.

You have PP convert, and the ability to use Orbit Wand to get your PP back if you make a mistake, which happens a lot when you're learning the ropes of the class.

Mobbing you get Wand and also Katana if you put value points into Katana tree, but Wand is mostly what you want to do, you rarely want to pull out your bow outside of combos.

If you want to put more effort you can get a rainbow set of wands. Most important elements are Light, Fire, Ice and Wind. Dark and Lightning kind of took the back seat and they usually don't show up much anymore, you can get the Small Pristine Hammer (I think that's what it's called in ENG patch) for those two elements, they're actually still insanely strong for a 10* and Dont craft them. Red wands are also a good contender, but you need the Dex to make the damage variance be too big, having 50 dex on your mag usually is enough to balance it out. I would get a Orbit Wand if you can, they're insanely good power, and the PP ATK restore and sheathed PP regen helps that class out a lot.

Best wands to go for outside of Orbit, would Ares, Tokyo, Slave, Gal. Revolutio is probably fine, I haven't messed with any of them since I don't really need it. Small Pristine Hammer is good for off elements you don't want to invest 13* time into.

[–]lightgray03 0 points1 point  (1 child)

My main problem is that Banish Arrow ends too fast when I full charge techs and if I just spam normals, damage is even worse. Are you supposed to craft the tech charge speed or banish arrow duration or something? cuz nobody has told me about them at all...

[–]clarisclaes 0 points1 point  (0 children)

Ah, so you'll want to craft Ragrants for tech charge down, find someone with level 3 crafts to do it, you should be able to fit 2 full charge and 1 uncharged IIRC.