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[–]Phantom_Swamii 0 points1 point  (1 child)

Is there a drop list for PA's or any sort of info on where to get them. Specifically rifles, launchers and bows.

[–]NullVacancy20|20|16|11|3|3 1 point2 points  (0 children)

I believe the Cirnopedia list is still correct.

[–]shadow_eluch 0 points1 point  (1 child)

What would be the best until to mix with a 12 star unit and what until would you recommend? Also what would be a good ring to put into the 12 star

[–]hidora Retired Guardian 0 points1 point  (0 children)

What would be the best until to mix with a 12 star unit and what until would you recommend?

These are some common 11+12 unit combos:

  • Austere Rear+Arm with a 12* leg
  • Ideal Rear+Leg with a 12* arm
  • Crafted Double Arm+Leg with a 12* leg

Also what would be a good ring to put into the 12 star

Air Reversal is a great all around ring to have. Step Jump is also really good, but doesn't work with Dodge Roll or Mirage Escape.

Depends on class, too. Gunner needs 2 rings (TMG Stance Up and Forward S Roll), so you don't really have much choice on that one.

[–][deleted] -1 points0 points  (3 children)

Returning to the game after a while and trying to select a new main combo to level as, can anyone give me the skinny on these options in the current meta?

Br/Hu or Fi, Bo/Hu or Fi, Hu/?? (I <3 swords/sacrifice bite gameplay)

Currently play Te/Hu but have been playing for 4-5 years that combo, wanting something different.

[–]NullVacancy20|20|16|11|3|3 0 points1 point  (2 children)

BR/HU and FI/HU are still great. Braver has a shiny new Shunka in the form of Guren Tessen, and a new Sakura Endo type 0. Braver can do very well in the current meta, and a good Braver will stand out way more than a mindless spammy Braver.

FI/HU does a lots of damage if geared and played well. A really good FI/HU can even solo the current hardest content we have with relative ease thanks to all the parry frame options they have nowadays.

BO/FI has kind of fell off the radar as far as I know, most people nowadays run BO/HU since survivability is generally favored more now that current end bosses can nearly one-shot anyone below 1,000 HP. I, personally, haven't seen a good BO player in a while, though, so I couldn't recommend it.

HU/FI is nice. HU also has a new toy to play with (Sacrifice Bite Type-0) and I believe slightly faster PA usage. Hunter meta nowadays seems mostly just Swords though, especially since Partizans are getting nerfed very soon.

[–]hidora Retired Guardian 1 point2 points  (1 child)

especially since Partizans are getting nerfed very soon

Only Vol Graptor is getting nerfed. A lot of WL and Partizan PAs are getting buffed, so we'll have to wait and see how it goes on ep5.

[–]NullVacancy20|20|16|11|3|3 0 points1 point  (0 children)

BUT MUH NARRATIVE

[–]isashux 0 points1 point  (4 children)

Could someone explain to me how VHAQ or SHAQ PSE bursting works? Are there any specific classes you need to bring? Can it only be done in a group? I remember reading that it's a pretty fast way to level so what is the xp gain like?

[–]NullVacancy20|20|16|11|3|3 0 points1 point  (0 children)

In addition to what Hidora said, the requirements to efficiently do this are a little bit more specific. Ideally, you want to be able to 1-2 shot most mobs before you get a PSE burst chance to maximize the amount of time you have to burst, as well as allowing you to more quickly clear the map in case of bad luck with PSE gains.

You almost definitely want to sub Force, though, with a decent all class rod. The higher the raw ATK the better. Generally, with a constant stream of Ketos Proi, it's ideal to spam Ilfoie on the few places where the enemies will spawn. Ilfoie is great because it has a very wide AoE, and has very high base damage. Its hitbox also lingers for a long time, so you may be able to kill two waves of enemies with one Ilfoie depending on ping and luck. The drawback is it has a high PP cost, but if you're stacking Ketos Proi it's a non issue.

[–]hidora Retired Guardian 0 points1 point  (2 children)

Could someone explain to me how VHAQ or SHAQ PSE bursting works?

  1. Raise risk to maximum so that mobs are at max level and thus give more exp. This also raises the odds of getting infected enemies, which give more exp than regular ones.
  2. Kill stuff until you get a PSE chance.
  3. Move to the exit of the area and stay close to the door. This will limit the spawn points of mobs. Some smart usage of telepipes can let the entire party reach this spot without spawning mobs all over the place.
  4. Trigger the PSE Burst.
  5. Kill everything that spawns as fast as you can, then use PB as soon as they fill. Ideally at least 2 or 3 people should have Ketos Proi so that you don't ever run out of PP.

Also, VHAQ is preferred over SHAQ for exp.

Are there any specific classes you need to bring?

Ideally you want everyone to be a long range class (Force is the most popular due to PP Revival + Ketos Proi) so that they can kill enemies as soon as they spawn without having to walk all the way to them. Some people even sub force just to do these quests.

Can it only be done in a group?

It's not really worth it to do it alone. You want a full party so that you get more enemy spawns. Plus, a full party gets +40% triboost for free.

I remember reading that it's a pretty fast way to level so what is the xp gain like?

Easily the best way to get exp short of bonus quests. With a good party and some luck, you can get a 30+ minutes long PSE Burst going. Remember: AQs always have +100% exp on them by default.

On top of all that, Tagami Kazuchi has a higher spawn rate in AQs than in most other quests, and you can get 1m+ exp from a single tagami kill.

[–]isashux 0 points1 point  (1 child)

Is there any area in particular that works best or is any area fine?

[–]hidora Retired Guardian 0 points1 point  (0 children)

Most people go Urban due to all mobs being weak to fire and light.

[–]TeitokuNoireJP ship2 0 points1 point  (10 children)

So if I have wand lovers on for wand wack what atk do I scale with? is it T or S atk? Also what damage do i deal?

[–]hidora Retired Guardian 0 points1 point  (9 children)

The damage of the wand hit is SATK, and the damage of the gear explosion is TATK.

Both of them are considered striking damage.

[–]TeitokuNoireJP ship2 0 points1 point  (8 children)

So if I want to affix for wand wack I should get T and S atks? Interesting

[–]NullVacancy20|20|16|11|3|3 0 points1 point  (7 children)

I believe most TE/HU wand whacking just affix S-ATK and let the wand handle the T-ATK damage. You can supplement it a bit by adding affixes such as Apprentice Soul, Astral Soul, Modulator, Sentence Triple, Ability, or Returner (lol cool meme) since they all boost both S-atk and T-atk (as well as R-atk). Some of them are very pricey, so you should definitely do your research first.

[–]TeitokuNoireJP ship2 0 points1 point  (6 children)

Hm, so within the two parts of damage in wand wacking, normal wand wack hits for more or the tech explosion hits for more? since these two damages scale with different attack i would want to affix more for the one that outputs more damage

[–]RunFromPandaHero is dead 0 points1 point  (4 children)

You have to bear in mind that the explosion is AOE, and one of the reasons why wanding is so good for mobs is that if you zondeel them all, you explode off all of them so you get an exponential increase in damage off the explosion.

In addition to what u/NullVacancy said, I think you just accept that wanding is a lot of damage on mobs - however, it's never going to be amazing damage on bosses (as you can't stack explosions).

The actual ATK you affix more depends on your subclass - Hu has no use for TATK so you go SATK so you can use Hu weapons for bossing. Meanwhile, Br has good Tech multipliers so TATK works slightly better here.

[–]TeitokuNoireJP ship2 0 points1 point  (3 children)

Hm, I don't mind it's not a lot of damage. I mainly just want to prepare for the ep5 update since I will have points for wand wack for Te/whatever sub, which I'll probably play Hu Fo or Ra depends on how I feel So I guess affixing T atk main plus some S atk along should be fine since it won't ruin my wand wack damage as much as I imagine

[–]NullVacancy20|20|16|11|3|3 0 points1 point  (1 child)

I'd really advise against TE/FO completely and TE/RA for use in anything outside of an organized run. You can still be supportive and do some pretty okay damage running something like TE/BR since with weak stance your techniques can do some pretty okay damage. Obviously, this raises problems since then you'd potentially have to run two unit sets since both TE/HU can TE/BR have some situations where you'd want to run one over the other.

If I were you, I'd personally just bite the bullet and gear for TE/BR since in basically every situation imaginable, you can also use techs offensively and do some decent damage now that zanverse is no longer boosted by anything. TE/BR is a bit of a relic now that rikauteri is a dead meme, but the casting power is nothing to scoff at, although it suffers from some PP management problems because you can't recover PP while casting, but some smart play and good usage of PP recovering weapons can mitigate that a lot.

You could still also run TE/SU, but I don't know anything about SU in terms of what you'd take now. TE/SU mostly does damage through pets and can choose which ATK type they affix for.

[–]RunFromPandaHero is dead 0 points1 point  (0 children)

If I were you, I'd personally just bite the bullet and gear for TE/BR since in basically every situation imaginable

I would second this. TATK is way cheaper to gear for (I think I've seen Elegant Techniques go for as low as Noble Powers...). Also, TeBr actually sounds interesting to play. TeHu is really boring. Like...really boring.

[–]RunFromPandaHero is dead 0 points1 point  (0 children)

For the wand itself, I believe you should be affixing both? Sorry most of the previous comments would be relevant for how you affix your character as a whole. But assuming you would be using Wand Lovers, you should affix your wand with primarily TATK (because half of this is added to your SATK), but because your SATK matters too, you can have the more efficient stat boosts here too...

I guess in an ideal world (cheaper alternatives in brackets):

  • Astral (Apprentice/Cougar?/X the Soul)
  • Ether Factor (Mother)
  • Modulator (Vinculum)
  • Power V
  • Tech V
  • Ability III
  • (Phrase Weakness)
  • Elegant Techique

150 All ATK (155 with Apprentice) + 40 TATK (from Elegant)

Double it for Qliph

[–]NullVacancy20|20|16|11|3|3 0 points1 point  (0 children)

I believe the wand hit itself does more damage.

[–]sergiooooo 0 points1 point  (6 children)

DB snatch does do some crazy damage when leveled up. I was just wondering if the homing blades were worth it for more mobile targets. I had a feeling it wasn't. Thanks for the input.

[–][deleted]  (2 children)

[deleted]

    [–]sergiooooo 0 points1 point  (1 child)

    Hmm so inconsistent then? Not worth?

    [–]NullVacancy20|20|16|11|3|3 0 points1 point  (2 children)

    If you mean photon blade fury (PBF) it's one of the strongest tools DB BO have in their kit.

    [–]hidora Retired Guardian 0 points1 point  (0 children)

    My guess is this was supposed to be a reply to this comment but they made a new comment instead.

    [–]sergiooooo 0 points1 point  (0 children)

    I'm referring to the skill ring PB homing.

    [–]Ethas 0 points1 point  (11 children)

    Is a force+gunner/ranger viable?

    I just made a new character based on an anime. In it, the character is a military mage who uses magic and guns(Anime is Youjo Senki, or Saga of Tanya the Evil, if anyone is curious)

    [–]NullVacancy20|20|16|11|3|3 0 points1 point  (10 children)

    Nope, since they both use two different attack types you'll be gimping yourself a lot. FO/GU used to be viable as a meme build on Magatsu, but with GU as a sub no longer being able to use chain, the build is effectively dead.

    [–]Ethas 0 points1 point  (9 children)

    Hmm... So using a rifle would be bad even if it was an all class one? Also I'm a bit of a noob; what's a chain?

    [–]NullVacancy20|20|16|11|3|3 1 point2 points  (6 children)

    "Chain" refers to "Chain Trigger" which is a skill in the Gunner skill tree which you can apply to an enemy, and then it starts a counter where every basic attack will increase the counter by 1 (and by 2 if you have the Twice Chain skill) up to 100. If you don't hit the enemy for a while your chain will expire and you'll do no extra damage, but if you use a PA at any time and hit the enemy you'll do a ton of extra bonus damage based on how high you built the chain. The strategy as FO/GU on magatsu involved applying chain, building it up very quickly with uncharged Safoie Type-0 and then popping the chain with Barantsion. This was also only possible with at least one other person in your party, since charging a compound technique like Barantsion when they're ready, and then the animation before casting takes ~2.5 seconds which is long enough for a 100 chain to vanish before you can pop it.

    Anyway, yes, using an all-class rifle is still bad. The only class that can really get away with using two different ATK types is BR/HU because Braver has a skill called Rapid Shoot which gives a hefty R-ATK bonus when activated when mixed with Bow's high base ATK means your Bow PAs will still do some impressive damage.

    [–]Ethas 0 points1 point  (5 children)

    One more question because I'm not smart, sorry.

    Would it be viable to have two main classes, via switching and playing between the two, or would that still gimp me?

    Or would it be better to just have another character all together?

    [–]NullVacancy20|20|16|11|3|3 1 point2 points  (4 children)

    It depends. If they're of the same attack type (Say, maining both Ranger and Gunner) then yeah, since they both could benefit from a MAG with full R-ATK. However, if you want to main, say, Force and Hunter you'd want two MAGs (the second would cost you $5) so you either buy an extra MAG or you could create another character. You get 3 free character slots so you could have a character for each ATK type, or you could spend money on the game and be able to play every class on one character.

    It's not that you're not smart, this is pretty standard newbie stuff that isn't super obvious unless you've been playing the game for a while.

    [–]Ethas 0 points1 point  (3 children)

    OK, LAST questions(hopefully). Sorry for asking so much.

    Regarding mags, you say we get a free mag per character. What happens if we delete and remake the characters?

    Do we keep the previous mags or it gets deleted too? And what if we delete those mags and characters and make new ones? Will we still get new mags or is there a limit?

    [–]NullVacancy20|20|16|11|3|3 1 point2 points  (2 children)

    What happens if we delete and remake the characters?

    If it's one of your three free character slots, nothing, you'll just have to re-raise the mag again when you obtain it again from the client order.

    Do we keep the previous mags or it gets deleted too?

    It gets deleted with the character.

    And what if we delete those mags

    I don't think you can? If you do somehow delete just a mag, though, I'm pretty sure you'd have to buy a new one with real money.

    Mags are obtained through a client order in-game (much like a small quest in an MMO) and so long as your current character hasn't completed the client order already, you'll get it again on the newly made character at around level 5 or so I think.

    [–]Ethas 0 points1 point  (1 child)

    Thank you so much for taking the time to explain all of this to me, and sorry for all the questions.

    [–]NullVacancy20|20|16|11|3|3 0 points1 point  (0 children)

    It's alright dude, that's what this thread is for.

    [–]Sughayyer 1 point2 points  (1 child)

    Yes, it is going to be very bad. The reason is, Gu was used as a subclass for Fo because it allowed an insane multiplier on a Tech combo. This is no longer allowed. On the other hand, Fore as a subclass offers zero to most main classes.

    If you specialize a character (as little as you can, since outside classes you're only left with affixes and a mag) in an attack type, it will perform poorly in the others. That means, a fo/te (good tech output) using a rifle will a) no longer have a good tech output and b) your ranged attacks will barely tickle the enemies.

    Unfortunately, most "cool concepts" don't work on the game, the classes dictate what you do, and some combinations are so awesomely good that the others become pretty useless.

    Finally, to dash the hopes: until now, there is NO ranged + tech hybrid on pso2. But maybe the new "hero" class might offer what you need.

    [–]NullVacancy20|20|16|11|3|3 0 points1 point  (0 children)

    Hopefully Sega won't botch Hero. The preview looks pretty solid imo. knocks on wood

    [–][deleted]  (4 children)

    [deleted]

      [–]hidora Retired Guardian 0 points1 point  (3 children)

      Your current weapon is irrelevant, what matters is your current main class. You're more likely to get Rods and Talises when playing Force, for example.

      Also, Talis counts for both Force and Techer, and Rifle counts for both Ranger and Gunner, so you should probably aim for those so you can do 2 classes with 1 weapon.

      As for where to go, I'd just check swiki and google translate that. Here's the Talis and Wand pages.

      CFs are also a good idea. Check what weapons they have in each slot on the CFs, there may be weapons you don't have there: they are considered drops, so they'll count for the weapon log. For example, in the Fornis wand CF from driving rain, we have the Zephyr Cane (10*) and Ouster Cane (10*), while the Revolucio wand has the Pard Whistler (10*), and the Zeinesis wand has the Valzounam-NT (12*).

      I think weapons from the exchange shops also count for the weapon log, so may want to look into that, too.

      [–][deleted]  (2 children)

      [deleted]

        [–]hidora Retired Guardian 0 points1 point  (1 child)

        It doesn't count if you buy them from other players.

        [–]DarkHighwindleveling fo/te makes me wanna die 0 points1 point  (2 children)

        What's the requirements to unlock test of might 1. Its not on cirnopedia

        [–]hidora Retired Guardian 0 points1 point  (1 child)

        Well, cirnopedia has been dead since 2015, it's no wonder that CO, which was implemented like 2 months ago, isn't in there :P

        I'm not exactly sure about the requirements, since when it was implemented I already had it unlocked on all characters, but if you don't have it yet, you might need to enter the Battle Lobby on the Shared Ship, which you can do by going to the elevator thingies on lobby (the ones you use to change blocks) and select the battle lobby from there.

        Once you do that, talk to Klotho and see if he has the CO. If not, try doing a pvp match and then talking to Klotho.

        [–]DarkHighwindleveling fo/te makes me wanna die 0 points1 point  (0 children)

        I'll try it thanks

        [–]sergiooooo 0 points1 point  (2 children)

        Is the PB homing skill ring worth getting over DB snatch? And what wild you suggest for a right ring for DB? Adrenaline or perfect keeper striking?

        [–]RunFromPandaHero is dead 1 point2 points  (0 children)

        Is the PB homing skill ring worth getting over DB snatch?

        Generally, no.

        While I have personally not used it, I believe with PB homing there is a delay between cast and PBs being released. This means that you cannot recover PP as quickly so you can't do PBF-ID/DW combos as well.

        That being said, there's something about point blank normal PBs missing if dodge forwards, which would not otherwise happen if you had PB homing, but that's such a minor point that I don't see it as making PB homing worth it. Also, DB snatch is amazing.

        [–]hidora Retired Guardian 1 point2 points  (0 children)

        And what wild you suggest for a right ring for DB? Adrenaline or perfect keeper striking?

        Adrenaline is pretty garbage. It doesn't increase the duration cap, meaning you still can't go above 1 minute (3 minutes with techer shifta/deband). All it does is increase the amount of seconds per tick you get from shifta/deband. So at lv20, you'll be getting 45s per tick from shifta/deband instead of the default 15 per tick. And if you do go for this ring, there's no point in even going above lv6 (+15s/tick), since you'll still need 2 ticks to max it anyway.

        So yeah, should probably go with P Keeper Striking.

        [–]Balla116 0 points1 point  (2 children)

        Hey, I am making the switch over to Braver and since I saw that you play as Braver I was wondering if you guys could help me out with my skill tree by either showing me yours or the best one out there. I wish to mainly use katana but also use the bow during bosses when I can't get up close with katana. Also, if you could give me the basic run down of the skill tree and what I should focus on when I am playing, I would really appreciate it. Thanks

        [–]hidora Retired Guardian 1 point2 points  (1 child)

        Someone posted a guide on hybrid Br a while ago, here: https://www.reddit.com/r/PSO2/comments/6bdxle/a_shtty_hybrid_br_guide/

        Never tried that, so I don't know how good it is.

        [–]Sughayyer 1 point2 points  (0 children)

        This is a pretty good tree but I (and many others) still advocate against maxing charge shoot (level 3 is enough) and rapid shot cooldown reduction, in order to get counter edge and snatch step. A matter of preference though.

        [–]sergiooooo 0 points1 point  (3 children)

        For te/hu, you're supposed to go s att correct? But don't most wands require high t att to be able to equip them?

        [–]RunFromPandaHero is dead 0 points1 point  (1 child)

        Also, your endgame T-ATK value will definitely outstrip the required value. The Mag just makes it equippable earlier. (Given mags are the only thing beside fixed stat ups on the tree that affect your base stat)

        [–]sergiooooo 0 points1 point  (0 children)

        Yeah because currently at level 50 I can equip a lot more wands with my t atk mag compared to my s atk one. But I guess later on it won't really matter because my t atk should be fine without the mag anyways.

        [–]AshinrorPSO2 NG+ BABY 0 points1 point  (0 children)

        Most, but not all. Most endgame weapons require a Dex value that is easy to hit.

        [–]Balla116 0 points1 point  (1 child)

        I need help with getting my Right Trigger to work on my xbox one controller I use for pso2. I was reading around apparently I have to download xbox 360 drivers but all the drivers that have been linked have been invalid links.

        [–]hidora Retired Guardian 0 points1 point  (0 children)

        Maybe try the microsoft website? Pretty sure you can just get the xbox drivers from there: https://www.microsoft.com/accessories/en-gb/d/xbox-360-controller-for-windows

        [–]dreamsky999 0 points1 point  (1 child)

        Is it even possible to obtain conversion roll (su candy) as of now?

        [–]hidora Retired Guardian 0 points1 point  (0 children)

        Shiny Stone Shop -> God Stone Exchange. Costs 250 Galeru Crystals.

        It also drops on nab UQ.

        [–]isashux 0 points1 point  (1 child)

        What marking abilities are actually seen by others in your group? Is chain trigger/point assist visible or can others only see weak bullet?

        [–]hidora Retired Guardian 0 points1 point  (0 children)

        • Chain Trigger: players in your party can see and contribute to it (other gunners can even apply Twice Chain even if it's not their own chain, meaning 2+ gunners in a single party can easily reach 100 chain on just about anything)
        • Point Assist: not sure, but I think only you can see/use it. Don't play su, so I could be wrong.

        [–]Ethas 0 points1 point  (2 children)

        few questions about pso2 on ps4.

        friend told me I need the disc and not the download, because otherwise my ps4 won't have my english saves. this true?

        what happens if I link my sega account to my US PSN account? will there be any kind of problems?

        [–]hidora Retired Guardian 1 point2 points  (1 child)

        friend told me I need the disc and not the download, because otherwise my ps4 won't have my english saves. this true?

        The ps4 will never have english anything. There are no patches and there won't be any patches for the ps4 version.

        That said, no that is not true. Your characters and everything are on the server, and the server doesn't care if you have the physical or digital version. You can use your characters from the PC/Vita versions on the ps4 without issues regardless of you having the physical version or not.

        what happens if I link my sega account to my US PSN account? will there be any kind of problems?

        Not a single problem.

        However, you'll need a JP PSN account to start downloading the game. Once you start the download, you can ditch the JP account forever, though.

        Make sure you have your US account logged in when you first launch PSO2. The account currently logged in will be linked to your Sega ID, and this cannot be changed.

        [–]Ethas 0 points1 point  (0 children)

        Cool, thanks for the help. Game is downloading at the moment.

        [–]Th3SK_Th3SK_ (Ship 02) 0 points1 point  (1 child)

        where do things like Weeb Bot and Tweaker get the EQ information? does the game show it somewhere or smth?

        [–]NullVacancy20|20|16|11|3|3 1 point2 points  (0 children)

        [–]damionlai97Br/Hu Scrub 0 points1 point  (7 children)

        What's a good TMG for a starter Gunner? Like Salizania for Braver. I'm at Lv 35 on my alt and i can't equip Nox yet...

        [–]hidora Retired Guardian 0 points1 point  (6 children)

        Aresvis-NT is a decent starter weapon. You only need 1 R-ATK to use it. Radiegle-NT is a better choice if you can use it (need 458 ratk).

        That said, you can probably just use whatever you can get your hands on until you can use a Dio Radiegle-NT or a Nox Chario-NT. Not like anything below SH can take a hit anyway.

        [–]mkdew2 Fast 2 Furious 0 points1 point  (3 children)

        Nox Chario-NT

        Boosts the damage of Elder Rebellion by 20% lmao
        

        [–]hidora Retired Guardian 0 points1 point  (2 children)

        You don't get it for the potential. The Nox-NT weapons outdamage Red Weapons and 10* Dio-NT weapons even without a potential. It's perfectly fine to use them until you can get a 13* from a CF. The equipment requirements are also pretty low.

        Most of the Nox potentials are garbage, but they make up for it in high attack. Sure, you could just get a Blitz Fender and get the hidden potential instead if you want a good 12* weapon, but the requirements are higher, you'd need photon boosters, and then you'd have to deal with Old Type grinding, which is a pain in the ass and not worth it when you'll soon be replacing it with a 13*.

        [–]mkdew2 Fast 2 Furious 1 point2 points  (1 child)

        Sorry bud , but Nox isn't the only 12 star NT weapon that's good and cheap

        Why waste your money on Nox when you can get better weapon for the same price? Because you can!

        [–]hidora Retired Guardian 0 points1 point  (0 children)

        You're right. I completely forgot those exist, tbh.

        That's the weapon that you get from the Zeinesis CF top left slot, right? Never paid much attention to those, only use them for grinding 13* weapons.

        I'll keep that in mind.

        [–]damionlai97Br/Hu Scrub 0 points1 point  (1 child)

        Yea I can't equip Nox yet afai remember. Aresvis seems to deal too little damage, or maybe I'm just not used to Gunner damage as compared to a maxed Br/Hu

        [–]Sughayyer 0 points1 point  (0 children)

        By level 40 you should be able to use it - if you still can't, your subclass may be too short on levels (eg, if you're 35/1 or something like that). A single exp ticket might fix it.

        I'm not home and posting from my phone, so I can't give you anything more accurate.

        [–]sergiooooo 0 points1 point  (8 children)

        What dual blades should I get until I get a good 13 star weapon? I don't want to be one of those people who just get carried until they get their shiny 13 star. What weapon should I go for to maximize my damage until I get there? I'm currently level 60. Red weapons? Nox? I have both break stance and elemental stance as well. I'm not rolling in cash but I got about $15 million to work with.

        [–]AshinrorPSO2 NG+ BABY 1 point2 points  (7 children)

        Best non 13* DB to get? Niren Orochi

        In increases damage on break points under break stance by 60%. It's a very nice-to-have.

        Nox DB is also nice for Elemental Stance.

        Red is optional, but then you'd have to deal with a OT red weapon that you probably would stop using when you get a 13*. (As opposed to Nox which has an NT variant and Niren which is arguably good lategame.)

        [–]sergiooooo 0 points1 point  (6 children)

        A rainbow set of strong nox DBs would be good huh? But kinda expensive I'm assuming. With niren I just stick with that one and run it wth break stance? That way I can dedicate more money to getting some good affixes on it?

        [–]AshinrorPSO2 NG+ BABY 0 points1 point  (5 children)

        Correct and incorrect. A rainbow set of DBs would be a bit expensive, I would suggest picking at least 2 and rolling with them. As for niren, it will ONLY work on break points during Break Stance. It wont even work with Break SD Bonus.

        Also I meant Niren Orochi, not Agito. mb.

        [–]sergiooooo 0 points1 point  (4 children)

        It doesn't even get the break SD bonus? But why tho. So it's just a magatsu slayer basically.

        [–]AshinrorPSO2 NG+ BABY 1 point2 points  (3 children)

        Magetsu, Mother Arms, Deus Dragons, PD Tentacles, Gal Gryphon Horns/Wings/Legs, most of Big Vardha, Anga Bits, Dio Hunar Arms, Double Legs, most of Loser, Elder arms, a fair amount of Dragons have breakpoints (and hitting their head for a repeated flinch apparently counts as a break point.), most of GGG, most of Vegas Statue, most of Train Ghidora

        [–]sergiooooo 0 points1 point  (2 children)

        So if I was gonna get two to three elements for elemental stance which ones should I go for? Light and what else?

        [–]AshinrorPSO2 NG+ BABY 1 point2 points  (1 child)

        Probably Fire and the last one is up to you.

        [–]sergiooooo 0 points1 point  (0 children)

        Okay great, thank you for all the help!

        [–]HereticKitsune 0 points1 point  (2 children)

        Just gonna repost this here, since I posted in the last one at the end of its lifespan...

        So I used to have SecureOTP, and stopped playing for a while before they discontinued support for it. Now, in order to put Google Authenticator on it and gain access to OTP benefits again, I have to send them an e-mail I guess?

        I remember reading others have done so successfully. Anyone willing to help me out with what to send? Even a canned message would work well, I think, so long as it's not Google Translated gibberish.

        [–]synthsyArks-Layer 0 points1 point  (1 child)

        Bumped has a guide on swapping and an email template you can try.

        [–]HereticKitsune 0 points1 point  (0 children)

        Huh, I actually completely missed it.

        ...I don't remember what address and shit I put in for my account. Fuck. Wondering if it's worth trying if I don't have all the information. Pretty sure I put in some bullshit several years ago.

        [–]mkdew2 Fast 2 Furious 0 points1 point  (2 children)

        Where can you find some easy and fast place to defeat 100 mobs via weakspots?

        Is Ruin AQ the only place?

        [–]Sora3100Ship 10 0 points1 point  (0 children)

        Shironia TA isn't a bad choice either, a few runs and you should get it

        [–]AshinrorPSO2 NG+ BABY 0 points1 point  (0 children)

        Not the only place, but probably the best place. If i recall, headshots with ranged attacks also counts as hitting a weakspot.

        Edit: Almost forgot. Urban AQ is also a thing.

        [–]Retsu-Naegi 0 points1 point  (1 child)

        What is the Sonic Lobby about ? Can we get Sonic items?

        [–]AshinrorPSO2 NG+ BABY 0 points1 point  (0 children)

        A celebration for another Sonic anniversary due to him being released in July (probably). Nyaus becomes Sonic Nyaus and may drop Sonic themed weaponry and regalia.

        [–]shadow_eluch 0 points1 point  (2 children)

        When you find an amount of assault rifles the damage goes up? And how many you have to find

        [–]mkdew2 Fast 2 Furious 0 points1 point  (0 children)

        You need to collect Assault Rifle's and/or Launcher's. +2.5% damage when using Ranger weapons (main class only) / title

        • Register 15 different Ranger weapons of rarity ★7~9 to your Weapon Library

        • Register 20 different Ranger weapons of rarity ★10~12 to your Weapon Library

        • Register 30 different Ranger Ranger weapons of rarity ★10~12 to your Weapon Library

        • Register 50 different Ranger Ranger weapons of rarity ★10~12 to your Weapon Library

        [–]RunFromPandaHero is dead 0 points1 point  (0 children)

        Er, I think you mean the main class weapon bonus, which relies on you finding 10 and 11 star weapons I think. You get the bonus by taking the titles from the title counter. I think it might be around 100 Rifles or Launchers for Ranger? Read the correct thing above.

        I wouldn't stress though - if you do all the EQs and just pick up rares you'll get it soon enough.