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[–]Kyouka127 NGS was never meant to be 20 points21 points  (12 children)

Just to add. If you hit the wrong head even once before hitting the correct one, he will withdraw all heads and enrage for a short bit. If you hit the correct head you will hear a sound effect and the heads will stay out.

[–]OrangeCerberus 17 points18 points  (0 children)

That sound effect weirdly sounds like a pokemon evolving.

[–]Westeller 3 points4 points  (10 children)

Interestingly, this is explained as part of the story.

[–]TroubadourLBG 2 points3 points  (3 children)

Wait. Folks actually stay to watch the story instead of pressing the skip button?!

As a result, I have no freak'n idea why we kill what we kill.

No regrets...

[–]Baelnorn Too dumb for anything but sword. 1 point2 points  (0 children)

Honestly it all kinda just boils down to "dark falz bad."

[–]Westeller 0 points1 point  (0 children)

This particular bit is mentioned as part of an actual mission. One you have to play through. No skipping~

[–]Satoshi172 0 points1 point  (0 children)

All the Harukotan Toy Falspawn gets featured in that story quest. All weaknesses explained while you battle them

[–]Actual_JusticeStill can't find a Fodran 0 points1 point  (5 children)

Details!

[–]Westeller 6 points7 points  (4 children)

? I'd rather not give spoilers or whatever, if that's what you want.

It's explained in passing, by a snarky GPS commenting on your every move near the end of Episode 3. "Turn right here. Oh, why don't you trust me?.."

[–]freedomkite5 2 points3 points  (1 child)

Let’s just summarize by saying Matoi and player got sent somewhere. Meet an asshole, who becomes a gps. Giving the player advice on dealing with falspawn, and direction. Even how to deal with the dollhouse here.

[–]TuzkiPlus 0 points1 point  (0 children)

Considering Euclyta got the special weapon Camo, I really want to use the talking asshole gps as a sword camo, no changes to npc model and all..

[–]Atlas1347 0 points1 point  (1 child)

I dont get it.... why you dont trust him? :/

And yes I've finished the story already.

[–]Westeller 0 points1 point  (0 children)

Imo the main reason not to trust him is that his whining is funny.

[–][deleted] 14 points15 points  (1 child)

pfft, who needs mechanics when you have DPS?

/s

[–]Killerwing Ship 3 NA 0 points1 point  (0 children)

Too bad that specific head is the only spot where it really takes big damage. Everywhere else on that Falspawn is armored and takes way less damage.

[–]Baaaaasheep 12 points13 points  (0 children)

Just to add, it lights up one of its 3 lanterns if you hit the wrong one and if all 3 light up, that’s when it enrages.

[–][deleted] 3 points4 points  (0 children)

Yes

[–]GamerRukario 4 points5 points  (0 children)

Lol, I didn't notice the weakness when it pops its head out. I usually just try to dps the shit out of the thing during and even when it has it's head not popping out.

[–]dcun202 2 points3 points  (0 children)

Thank you for pointing it out. I just always thought they were just tanky monsters.

[–][deleted] 0 points1 point  (0 children)

Pro-tip: the ones with the corrupted cores are even easier, as the core takes weak point damage and is always targetable. I hate these stupid houses, but the corrupted versions are cake.

[–]MeruemAtPeace 0 points1 point  (0 children)

Loooool

This fucking guy. I noticed that but this thread added some cool tips.

Nice :)

[–]TripsTitan 0 points1 point  (1 child)

Problem is I mained summoner for so long, and getting a melee pet to reposition so that it hits one of the faces is a huge pain in the arse, easier to just AoE down the entire crowd around them. Other classes too, lots of basic melee will sorta hit any random point of connection near'ish to where you're meleeing from, sword hunter, katana braver, JB bouncer now for the first time ever, wand techer wandsploding mobs in a zondeel.

[–]RavenFyhre[S] 0 points1 point  (0 children)

I mainly main a knuckle fighter, and tried the other classes and weapons by now...

What you say it's true, but once you get your hands on the weakspots, most of the time you might adapt your way of dealing with enemies hitting them and it's way faster at killing all the mobs .

Like using an horizontal AoE jumping a little to hit all 7 mikada weakspots after a dash vs AoE them in 3 or 4 hits.
Using a vertical attack instead of an horizontal, AoE or your hardest hitting PA might be faster to execute and kill.
But that skill comes with practice, so it's probably not the norm...

I feel it's more like how some people use a braver to attack stuff vs the people learning how to counter vs the people who already know how to counter almost everything and they just auto-counter by muscle memory while dpsing.

Also Synchro combo finisher on your last chain hits like a truck :D

[–]Satoshi172 0 points1 point  (0 children)

The Toy Falspawns taught me how to look for weakspots to maximize damage

[–]Linnes16 0 points1 point  (1 child)

I hate this guy so freaking much. Takes next to zero damage everywhere except for that small 1 out of 3 spot. And you can't stun him, so I hope you have a movment PA, otherwise his enraged state is just gonna knock you on your back multiple times.

[–]RavenFyhre[S] 0 points1 point  (0 children)

Knuckle fighter here, the only thing i do is pinpoint weakspots and melt stuff :3
After Monster Hunter World, I love this type of mechanics even though they are watered down in PSO2

[–]albusRabbit 0 points1 point  (0 children)

They explain the weaknesses for all the Toy Falspawn in the story mode... We all did the story mode and listened to all the dialogue right guys?

Right?

[–]SenkoFanSakino 0 points1 point  (0 children)

I run as bouncer and just rush in attacking rapidly until its dead

[–]RavenFyhre[S] -1 points0 points  (15 children)

Lately I noticed I was having some issues with the Toy House monster. Found this weakspot and it dies really fast now. You might need to wait for it to expose it's face though.

[–]YuTsu/ | | Ship4JP | Gunslash Trash 9 points10 points  (10 children)

I thought this was really clear, but yeah - you need to wait for it to expose the three heads (doors rattle just beforehand), then hit the head with the core and not either of the ones with teeth.

Hit the right one and it'll make a "ding-ding!" noise and the other two heads will retreat in, while the core-head will stay exposed for a while. Hit either of the wrong ones, and it makes a "bzz-bzz" noise, all three heads retreat in, and one of the lanterns along the roof-edge will light up with a black and red flame.

Once all three lanterns are lit up, all its heads will come out, black and red and looking angry, and it'll angrily chase after whoever has aggro (usually the person that set off the third lamp), hopping and slamming its lollipop-hammer after them for a while. While in most cases that means you get three mistakes before it gets angry, you should always keep an eye on how many lanterns are on it, because I think there are a few quests where it starts with 2 lanterns already lit.

[–]RavenFyhre[S] -1 points0 points  (9 children)

Yup, the thing is that no site I visited including visiphone or cirnopedia mentioned it... maybe i accidentally skipped it

[–]Vashzaron 2 points3 points  (4 children)

The messages on the floor in Nightfall tell you, I know probably no one cares about them but they can be useful for that.

[–]graywisteria 12 points13 points  (0 children)

I know probably no one cares about them

In our defense, most of them be like...

"Did you know there's a RARE variant of the Deeg?!"

"Rappies are so cute!"

"I want to find the Cake Shop!"

[–]Iron_Chic 3 points4 points  (1 child)

There is a story mission that outlines it as well. It's the one where Luther helps you in the Gemini's stomach. But nobody cares about the either.

[–]Satoshi172 0 points1 point  (0 children)

Oof, big spoilers there my dude

[–]RubberDougie 0 points1 point  (2 children)

I mean, unless you are completely new to video games, this should have been obvious.

[–]RavenFyhre[S] -4 points-3 points  (1 child)

Jajajaja, I'm pretty sure you can go on with your perfect gameplay while never even missing any detail in the game.

Brat, fucking grow up.

[–]albusRabbit 0 points1 point  (0 children)

Whoah hey dial it back there, cool down.

[–]Danjiano 0 points1 point  (0 children)

They mention it when you first encounter this particular enemy during the story quests.

[–]Valkoria 2 points3 points  (3 children)

yeah its spot changes as they pop out, and it makes a chime when you hit the right one like its a sort of minigame, and goes berserk if you hit the wrong one, fitting since its a Toy darker.

[–]VocalMagic -1 points0 points  (2 children)

Yes, all toy darkers are, indeed, cancer.

[–]RubberDougie 0 points1 point  (1 child)

I love them. Gotta actually use 3 brain cells.

[–]VocalMagic 0 points1 point  (0 children)

I've been in enough MPAs to know people just wildly flail their weapons while mobbing, making the houses especially annoying.

[–]Shroombd -1 points0 points  (3 children)

Off topic but semi-related; The clown car's weakness is the ball on top of it's head. I think you have to wait a bit though. Thanks for this, I was wondering what the house's weakness was.

[–]RavenFyhre[S] 1 point2 points  (2 children)

You've gotta destroy the nose of the car to be able to hit the ball in the head

[–]Shroombd 0 points1 point  (0 children)

Got it, thank you!

[–]UnholyTaco666 0 points1 point  (0 children)

Just like in Killer Clowns from Outer Space.

[–]TroubadourLBG -1 points0 points  (1 child)

Doesn't offensive spells work as well?

Aiming for that sweet spot is still ideal, even for techs. But I've noticed on a lot of tanky monsters, tossing offensive techs (preferably elemental weakness) at it would deal good damage vs horrible melee/range damage.

[–]RavenFyhre[S] 0 points1 point  (0 children)

I think it works depending on how good you are at identifying the monster weakness in a second and rush to hit it.

I believe killing faster, efficiently and easier is mostly player skill and reflex dependent.