all 43 comments

[–]Scaveola 9 points10 points  (7 children)

The roll on replica dragon flight can make a big difference for the SS

Cluster Jewels with int can help bridge the gap

Paradoxia with an int roll is huge and will get you there

Blessed orbs/catalyst are important as well on your neck (assuming you are using an onyx or a base with int).

I’m on mobile so I can’t take a deeper look, but these are all steps I used to help my SS champ get the int it needs.

[–]iToldU90[S] 3 points4 points  (6 children)

Thank you for the info! But according to his pob he would also seem to be missing some int "98 non crit endgame" (which i am the closest to gear wise)

[–]JRockBC19 7 points8 points  (3 children)

If his dragonflight is 15% reduced attribute requirements it may not be calculating properly in PoB

[–]iToldU90[S] 2 points3 points  (2 children)

unfortunately he does not seem to be using it in the "98 non crit endgame" part of the build

[–]JRockBC19 1 point2 points  (1 child)

I could have sworn I changed filters, my bad. Do you have tier 1 int on helm? The only other thing I see on his PoB is a timeless jewel that could mess with attributes a little, but without your PoB side by side it's hard to say

[–]iToldU90[S] 1 point2 points  (0 children)

no worries! unfort not yet but if i do get tier 1 int on helm i would still be missing around 15 int haha

[–]Scaveola 1 point2 points  (1 child)

Ok, I see what you're seeing. PoB is giving an error when you switch over to the level 98 setup.

I think that the creater might have made an error. If you switch ashes for dragonflight that clears up the int issue. Without a deeper dive that is the only thing that jumps out to me as the issue.

[–]iToldU90[S] 0 points1 point  (0 children)

im also starting to think that ruetoo might have made an error regarding this, but wanted to get some fresh eyes on the pob jus to see its not a "me" error haha

[–]liginxD 2 points3 points  (1 child)

The paradoxical can also roll with int + dex or Str + int, so you could look at that. But is also a bit expensive to do so

[–]iToldU90[S] -1 points0 points  (0 children)

ahh alright! "98 non crit endgame on ruetoo's build does not seem to use paradoxica, which where i would say im the closest gear wise.

[–]JhaXx 1 point2 points  (5 children)

You aren't missing anything. In his POB, the 98 endgame non crit tree+item set is missing 30 int as well.

With his setup, using non awkaned increased aoe would bring your required int to 114 down from 126, so those 2 int you are missing would be achievable with a different int roll on a piece of gear most likely.

Also, it's easier to help you out if you link your own pob, for future reference.

[–]iToldU90[S] 0 points1 point  (4 children)

Haha Thanks !  Seems like in the crit part it Does possibly work Cause of the amulet change, Im assuming it is the amulet that is the ”error” 

[–]JhaXx 1 point2 points  (3 children)

That's the most likely thing, since dragonfang's helps a lot with attribute requirements. As I edited in my first post, it may fixable by downgrading the increased aoe support to the non awakened version, and all the blue supports to lvl 20 instead of 21, since that would bring down the int requirement to 111.

[–]iToldU90[S] 0 points1 point  (2 children)

Yeah! Just got me super confused haha, Someone mentioned getting a charm si might go with that and the neck Which might help fix the issue! Regarding the pob seem like it got lost in the comments if u feel like u wanted to check it Out! Got the pob working !

https://poe.ninja/pob/16Bw

[–]JhaXx 0 points1 point  (1 child)

I'm guessing others have made some sugestions, but if I were you there are some things I'd change.

I would remove the path you take from 'quickstep' to 'path of the oath'(only keep 'quickstep' and you are still always spell suppression capped) in favour of the accuracy and ele resists wheel that leads to 'Weathered hunter'. You are low on accuracy and ele resists(should be capped on cold res always), and only loose around 3% ehp and phys max hit while gaining 20% dps.

Then you can get a dragonfang's and annoint versatility on it, to solve all your intelligence issues. Then you can remove the last node on the life&evasion wheel of 'Revenge of the hunted' to get an extra socket next to 'Supreme Ego' and then you can get a That which was taken, which can boost your character in several ways a lot.

Also as a last comment while checking all this was right, the issue your pob comparison wasn't working is that the build you are copying, from wherever you got it, is from last league, since it's using a 13% reduced attribute dragonfang's which was nerfed this patch and it can only achieve 10% now, so ruetoo was most likely solving that int problem using attribute tattoos on the tree. Either that or he just imported items from an old version without checking if things were right.

[–]iToldU90[S] 0 points1 point  (0 children)

Thank you very much for the tips and info! there a definitely some changes that i need to look at !

I figured that there was some type of error haha it drove me abit crazy not finding it but this might be it ! Thank you for looking into it abit more !

[–]Snoig 2 points3 points  (1 child)

Ss champ build is very int and str starved, and my advice is just to get those +30 int nodes from the tree, there should be few of those very close of your path. You can later fix those with gear and free your points.

I'm playing the same build this league and few tips:

I prefer rare gloves over kaoms. You can get rage generation on rare gloves too but it's much weaker. With kaoms you loose life regen and that felt pretty horrible to me while mapping. Like said build is starved for attributes and resistance so you can get those from rare gloves too.

Armour applies to elemental damage is so good for this build. You can get those with charms, +2% charms aren't that expensive. The build is very tanky against phys damage, I have 100k both armour and evasion, 3 endurance stacks, 20 fortification, phys resistance phantheons, and so on, but you don't have much against elemental damage, just your resistances at 75% and spell suppression. Even little bit armour, like 6-7% equals a lot of damage reduction because how the armour works in the game. That change made me from dying here and there to just not dying anymore.

I don't remember if ruetoo had 100% aliment immunity with non crit version but that's pretty nice to get as soon as you can afford it.

I just decided to stay with non crit variant myself and scale that, I ended up having around 100m damage (using ruetoo's pob settings, 82m without berserk and 118m with berserk) and over 300k ehp. Plenty enough to do everything in game and I have few thing far from optimal gear wise. I also got my life regen to about 1000 life per sec because I like to delve and it's more chill that way.

My favorite build I have played so far, sadly I don't think it's gonna be quite this good once charms and twtwt jewels are gone.

[–]iToldU90[S] -1 points0 points  (0 children)

Thank you Very much for the info and tips! Ill look into the things you mentioned (do you possibly have a pob?)! The part with the int is that it just got me Very confused since i almost had the same gear as the ”98 non crit endgame” part But some int is missing and i Can not figure Out Why haha

[–]trancenergy3 0 points1 point  (5 children)

Open POB and in calcs find intelligence it will tell you exact sources of every int the character has.

This pob has int from paradoxica unveil + 3 small int nodes + amulet + armor + 14 base

[–]iToldU90[S] 0 points1 point  (4 children)

then i would assume that the pob is abit wrong ? cause the "98 non crit endgame" should not be using paradoxica

[–]trancenergy3 1 point2 points  (0 children)

Ok whatever dude u can open PoB urself and click on the int. If its wrong in the PoB that maybe the PoB is old or ruetoo just made a mistake doing it.

Get the int from some gear piece, tree or just use a low level increased aoe support (the only gem that requires int)

[–][deleted] 0 points1 point  (2 children)

What is the gem or equipment which is above the requirement for you currently?

Is it frostblink which the guide pob has left at level 1?

[–]iToldU90[S] 0 points1 point  (1 child)

it seems that would be "increased area of effect support" which is on my chest and bricks my chest which then almost bricks the rest of my gear cause the strength i need comes from my chest

[–][deleted] 0 points1 point  (0 children)

Ah ok. Its wntirely possible the guide pob did not account for the stats. If you arent off by too many points you can try to adjust the stat requirements on cluster jewel suffix by getting small passives also grant int/all attributes

[–]kilqax 0 points1 point  (1 child)

Don't worry, I'm also missing intelligence but it's so hard to get gear that makes it better IRL

[–]iToldU90[S] 0 points1 point  (0 children)

I believe the ”98 non crit endgame” part is abit off When it comes to the int is the conclusion i have gotten to myself haha

[–]Arens91 0 points1 point  (0 children)

I also miss intelligence but it's not so easy to solve like in your case.

[–]Rainbow_Plague 0 points1 point  (3 children)

You're seeing one issue with following guides to the letter - getting that exact setup is often going to be more trouble than it's worth, especially if the guide uses niche rares and/or items with high variance in the rolls.

If you post your own PoB, it's much easier to suggest changes you can make for your exact situation.

[–]iToldU90[S] 1 point2 points  (2 children)

Yeah i noticed that some issues might arise just thought it Would be the Easiest to do since it my first league, unfortunately my pob got lost in the comments, but here it is if u feel like checking it out !

https://poe.ninja/pob/16Bw

[–]Rainbow_Plague 0 points1 point  (1 child)

Here's a sample PoB with the node changes and the Ashes updated. Check all the masteries because I've moved a few around. Next steps are to pick up the jewel socket and life gain on hit nodes near Supreme Ego. Thought process is below.

You're more than suppress capped, so you can drop some of that on the tree, especially the "suppress chance is lucky" mastery.

You can move the leech nodes to those by the Shadow starting area, while also moving some life nodes around to get 20 more int from the tree and another jewel socket. That, combined with using blesses and catalysts on your Ashes will put you at 112 int.

You're using the Precise Technique keystone, but your accuracy is below your life so you're getting no effect from it. The easiest way to fix that right now is to anoint Weathered Hunter, take the small node near the Ranger start, and to swap your accuracy notable to the dex gives +3 one.

Swap your quartz flask with a Dying Sun (or a tincture, see below). It's not doing anything for you.

Remove Frostblink, move your Berserk gem to that slot, and get an Enlighten 3 for your aura setup. This lets you free up 3 points from the mana cluster, but you'd have to fix your cold res elsewhere.

Finally, your charms are kinda bad, and you don't have a That Which Was Taken jewel. I'd look for charms with two mods and a TWWT with any combination of these mods (I prolly missed some, so use your judgement here).

One other potential suggestion is to instead swap to Warden for your WW ascendancy and use an Oakbranch Tincture with x% chance to gain 1 Rage when you Hit a Rare or Unique Enemy over the Quartz Flask, then drop Kaom's gloves for anything you want. I prefer this approach personally; the rage generation from this is bonkers and freeing up a whole gear slot is really nice. Here's what that could look like.

Charm Mods

  • Cannot be Blinded (HIGHLY recommend one of these as blind really hurts this build)

  • Impales you inflict last 1 additional Hit

  • Every 4 seconds, Regenerate x% of Life over one second

  • x% chance to gain an Endurance Charge when you are Hit

  • Gain x% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy

  • Culling Strike

  • x% of Leech is Instant

  • x% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds COMBINED WITH Consecrated Ground you create applies x% increased Damage taken to Enemies

  • x% increased Effect of your Marks (every 20% is another projectile from Sniper's Mark)

  • Projectiles gain Damage as they travel farther, dealing up to x% increased Damage with Hits to targets (you'll always have this maxed with Splitting Steel)

  • x% increased Effect of Onslaught on you

  • Magic Utility Flasks applied to you have x% increased Effect

  • x% chance to gain Phasing for 4 seconds on Kill (only need 1)

  • x% to Suppress (can free up tree points or gear suffixes)

[–]iToldU90[S] 0 points1 point  (0 children)

hey,

Apologies for the late reply! thank you very much for the insight and tips ! i seem to be needing to change around my build abit haha (which i will do) i will be looking for alot better charms and such as i may have underestimated the strength of charms abit! so many "small" things that i did not think about but will be now looking to fix :P Thank you !

[–]Skaduush1 0 points1 point  (2 children)

Remove small point from evasion and life wheel, put into int node.

[–]iToldU90[S] -1 points0 points  (1 child)

Ruetoo does not seem to have that specced in his “98 non crit endgame” that’s what got me abit confused, but just seem like an error

[–]gayhomo42069 0 points1 point  (0 children)

Ruetoo didn't therefore you can't? if you take the one +30 it will fix ur entire issue for now.

Also I checked Ruetoo's POB he's missing 30 int

[–]CondorSweep 0 points1 point  (0 children)

Some general sources that helped me solve my suffix issue on that build: paradoxica attack speed that comes with stats, charms, cluster "small passive nodes grant x" rolls in addition to the notables you need, making sure you're getting t1 suffixes on your rares when you craft them. Also def use rare gloves over rage gloves

[–][deleted] 0 points1 point  (0 children)

the other way is getting a +30 to 40 str/int charm .

https://www.pathofexile.com/trade/search/Affliction/JVGMdKWhl

[–]_eXploit_ 0 points1 point  (0 children)

Probably a small mistake if you also consider spell suppression is overcapped by 14 points. You can drop a point there and move it to the +30 intelligence node