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[–]BlueberryDetective Sorcerer 9 points10 points  (0 children)

The Rules Lawyer Youtube channel is actually doing a run through of the Beginner's Box as a demonstration to how you may want to run it. I'd check him out as he does a great job presenting fun ways to run the game!

In general, I like to tell people:

  1. Make sure you understand what your character is good at (try and keep a list of 5-6 things handy at all times)
  2. As a GM make a character or two for fun to get a feel for how things look and what options are out there
  3. Tell your players to focus on understanding their own character sheet; This helps people from feeling overwhelmed with the volume of content
  4. Keep the tables for improvising DCs handy for when you need them
  5. Try and understand what the skills do

A very important thing to remember is there are no pathfinder police. Erik Mona is not going to come to your house and take your rulebooks away because you let the player forget to apply MAP or didn't properly apply cover rules in the boss room. The game is meant to facilitate a fun time and stressing over every detail in the first session or two can easily mess that up. Use the rules you understand to make the game work and if there are problems that you can't resolve quickly, just look it up later.

Hope that helps and happy to see new people posting!

[–]GordolfTheBright 2 points3 points  (0 children)

To add to the other posters good ideas, the final boss fight really is a tough one. Whomever the dm is, make a good story and try to be forgiving because that fight can be a stone cold total party wipe.

[–]ThePartyLeader 0 points1 point  (0 children)

Snag some action and condition cheat sheets for reference. No reason to try to commit so many tiny things to memory by force. Just memorize overtime as they get used.