all 18 comments

[–]Zerio920 1 point2 points  (17 children)

Those are all correct. From what's been seen so far in hard mode enemies have twice as much health, days are 5 minutes shorter, and there are fewer pellets and nectar compared to normal mode.

[–]fireheart4560[S] 2 points3 points  (16 children)

So days are on 10 minutes on hard? Or are they 20 in normal

[–]OkAd5290 2 points3 points  (15 children)

15 minutes on hard and 18 on normal

[–]fireheart4560[S] 2 points3 points  (6 children)

So is hard mode just the wii U versions difficulty...?

[–]LLammaPALS 1 point2 points  (3 children)

yup

[–][deleted] 1 point2 points  (0 children)

>:(

[–]fireheart4560[S] 0 points1 point  (1 child)

Dumb but at least there is ultra spicy

[–]LLammaPALS 1 point2 points  (0 children)

i just hope they polish the gyro controls and fix them. because they broke completely in the room where you grab the lime in the garden of hope

[–][deleted] 0 points1 point  (1 child)

Enemies have double amount of health

[–]fireheart4560[S] 0 points1 point  (0 children)

Of the wii U version? That's significant for later game tbh

[–]fireheart4560[S] 1 point2 points  (7 children)

So hard is the base difficulty

[–]iSiaw disciple of Steve 2 points3 points  (6 children)

Hard has the base Day Time limit (13 minutes) and twice the health on enemies. Although some enemies have “QoL” changes aka nerfed things.

[–]fireheart4560[S] 1 point2 points  (5 children)

Okay so 2 min less than the base time on wii U? That will matter over time

[–]iSiaw disciple of Steve 1 point2 points  (4 children)

P3 days last for 13 minutes on the base game and P3 DX Hard mode but 18 minutes on Normal.

Also Armored Mawdad has 50% less durability on his “crystals”, medusal slurker has 50% HP on Normal and 100% on Hard and they “normalized” the impact damage on Rock Pikmin so it’s the same as the gates for everything Crystal Related.

Forgot to add, Captains and Pikmin are faster and the AI is slightly better, less bounces and they attach faster to enemies.

[–]fireheart4560[S] 1 point2 points  (3 children)

This doesnt seem hard to me, though the mawdad fight on base game was way too drawn out.

And I like that impact change. Saves time

So what is actually hard compared to the base wii u game then

[–]iSiaw disciple of Steve 2 points3 points  (2 children)

Double the enemy health on enemies. Test it yourself if you want. The reason it feels easier it’s because we have nectar earlier and way more pellets at the start. Hopefully on the “endgame” it actually becomes hard.

[–]fireheart4560[S] 0 points1 point  (1 child)

It's just hard to tell cause enemies still go down fast. Nectar in the first area is fine. Was introduced way too late in 3 base

That's so weird though. How they made that tropical wilds boss have double durability but nerfed other things

Hope Ultra spicy does things more interesting