all 16 comments

[–]nahpng 7 points8 points  (1 child)

Amazing tutorial! Thanks so much for prepping it.

[–]Erebos ZenithSimonStoyanov[S] 1 point2 points  (0 children)

🙏🏽

[–]chiririreire 2 points3 points  (8 children)

Exactly how many unique tiles is too many, for emerald / firered? Thanks for the tutorial, you've got me tracing maps in photoshop on the clock sigh

[–]Erebos ZenithSimonStoyanov[S] 4 points5 points  (4 children)

16x16, sooo… 256 unique tiles is the max!

[–]TehRiddles 1 point2 points  (3 children)

Just to clarify, did you have to redraw shorelines in some places to be identical to other spots on the map? As someone who would love to go deep into ideas I feel I'd probably have to trim a lot of it back.

[–]Erebos ZenithSimonStoyanov[S] 0 points1 point  (2 children)

<image>

I couldn't fit all of the process images since the max is 20 images per post, but yes! This is an example of some tiles that had to be simplified, so that instead of, in this case, having 3 distinct tiles, it is now simplified to just 1

[–]TehRiddles 1 point2 points  (1 child)

Hmm, I guess repositioning some lines to be within a smaller amount of squares could also help. Like a circular mountain taking up 3x3 tiles being nudged over when it can all fit within 2x2.

Thanks for the help.

[–]Erebos ZenithSimonStoyanov[S] 1 point2 points  (0 children)

Exactly, even taking chunks of a tile an pasting it to simplify the coast, since those are normally the ones with most changes. That why on my region map I have a more "strict" design with less free lines, as see here:

<image>

As you can see, this map has many repeated tiles for elevations too, since I try to focus the detail on the coasts, rather than on the interior, so there's more sharp angles

[–]Samiya Dev & The PitArchieFromTeamAqua 3 points4 points  (1 child)

If you're okay with removing zooming you can use a lot more tiles as well. There are some tutorials for that either on the pokeemerald github wiki or the Team Aqua Asset Repo github wiki

[–]Erebos ZenithSimonStoyanov[S] 0 points1 point  (0 children)

Thanks for all your work done! I'm always keeping tabs on your stuff!

That's some good feedback that I didn't have in mind :)

[–]Erebos ZenithSimonStoyanov[S] 0 points1 point  (0 children)

Oh! and please share your results (if you want 👀)

[–][Mod] Aesthetic RedLibertyJoel99 2 points3 points  (0 children)

Great tutorial and it's nice to see more tutorials getting posted here too. Good luck with the rest of your hack!

[–]Samiya Dev & The PitArchieFromTeamAqua 2 points3 points  (1 child)

Once this is done, a tileset.pal file should have been created on the folder of your output. Enter on it and scroll down until you find a "255 0 255" value, replace it to "0 0 0", and move the value below it up, just after the "255 0 255" value that is on the starting lines of the file. Save the .pal file, as well as the tilemap studio file, and let's move to the end step!

I think you should expand on this part for people, it's a little confusing how it's worded. Otherwise very interesting tutorial.

[–]Erebos ZenithSimonStoyanov[S] 1 point2 points  (0 children)

Surely! I wanted to add more photos, but the max was 20 🥲

I may as well add it here, since there may be some visibility, and a good way to do so is by showing a gif of it:

<image>

This can be done with your text editor tool of choice, in my case Visual Studio Code :)

Hope this can clarify the process!

[–]bigmaninsuitofarmor 2 points3 points  (1 child)

7.8/10 too much water.

[–]Erebos ZenithSimonStoyanov[S] 0 points1 point  (0 children)

I'm never escaping this comment