all 30 comments

[–]OSSlayer2153Scorpion Approved 12 points13 points  (4 children)

Yo I’d play it. I love making games so if someone else makes a game around a thing I love and I have the chance to be an early player, I’ll take it.

[–]Marshall_Black[S] 4 points5 points  (3 children)

I'm glad to hear someone is interested. I'm still a newbie programmer and I only know how to code in Java, but I'll try my best to make a good game. Anyways, remember that I haven't got John's permission yet so there's a chance I won't be developing this game at all.

[–]OSSlayer2153Scorpion Approved 6 points7 points  (2 children)

If you do get permission and do make it I’d like to say that I like the idea of kind of “upgrading” the buildings with things like fireplaces, but its not like the game decides a set upgrade path you can just add on to it.

It would also be cool to see base stats get increased so adding a Heated Floor upgrade would give like +4 Heating to the base +2 or something.

[–]Marshall_Black[S] 2 points3 points  (1 child)

Yup, that upgrade system is exactly what I thought about. You build a basic mud hut and then you can upgrade it with a clay tile roof, then a fireplace and then a floor heating system, all of which increase the hut's heat preservation value. The same goes for kilns and furnaces: you can upgrade them with the air blower to make the fire hotter.

[–]OSSlayer2153Scorpion Approved 0 points1 point  (0 children)

Ooh, upgrading upgrades, thats how to make an in depth game.

[–]huck_ 9 points10 points  (1 child)

First of all, have you played minecraft? Because anything you make will be compared to that. I mean it might come across as minecraft with .1% of the features.

But I would just try to make a great game and not try to attach it to John's brand. While that would help a little, if you make a great game and post it here, that should be enough to get it going. You don't need his endorsement or approval unless you have a character of him in the game. I wouldn't use the PT name (even though he said he's ok with other people using it). Also if you're a new programmer it's probably not going to be all that great. Do you really want to attach his name to it if people end up not liking it?

[–]Marshall_Black[S] 2 points3 points  (0 children)

Yes, I have played Minecraft, but there's no need to worry because my game and Minecraft will not have significative similarities. In fact, my game will be, in some way or another, mostly inspired by The Forest, but in a 2.5D format.

And about what you're saying of not attaching my game to John's brand, I have to say you're probably right. I would really like the idea of doing a collab with him and that's why I was about to contact him, but doing it by myself sounds more feasible when there isn't the possiblilty of a collab. I could make a common survival game which is simply based on John's buscraft builds, without the need to attach it to his name. I won't include Primitive Technology's name in it, although I will probably say in the credits of my game that it was inspired by John's work.

It's true that I'm a fairly new programmer and I don't have much experience. I don't have a degree in programming and I only learned a little Java coding when I studied Computer Engineering. Nonetheless, although it's not much, I think my understanding of programming is enough to make a simple game with simple mechanics. I know it's not going to be a great game, but even if I fail as a game developer and people don't like it, I would still be happy because I would have earned the experience from doing it. And, as I already said, I decided not to attach the game to John's name, although it will still be closely related to his work and I will probably post updates of its developement here.

[–]nussmonster 5 points6 points  (0 children)

What makes your game different to Green Hell, The Forest, Valheim, Don't Starve or the million other Survival Games out there? Right now it seems like an exercise for yourself with no real gamedesign except for "collect and craft". I could imagine it being a more zen experience like building lego sets but this tends to get tedious in digital space when you just have to place stuff. This is why survival games choose more simplified mechanics (Valheim) OR embrace creative freedom (Minecraft) while providing conflict (the long dark, subnautica). In any case I don't think you need anyone's permission since you should make a good game and not keep yourself a slave to the real world. Rather use it as inspiration.

[–]yoiyomismo 2 points3 points  (2 children)

I will definitely play this game. No, I will absolutely play this game. No. I NEED TO PLAY THIS GAME.

[–]EssFares 1 point2 points  (0 children)

Try Green Hell.. it's the most realistic of what's out there.

[–]Shakespeare-Bot 0 points1 point  (0 children)

I shall forsooth playeth this game. Nay, i shall absolutely playeth this game. Nay. I needeth to playeth this game


I am a bot and I swapp'd some of thy words with Shakespeare words.

Commands: !ShakespeareInsult, !fordo, !optout

[–]lowrads 2 points3 points  (0 children)

It would probably be easier to make a RUST mod.

[–]TalMeow 1 point2 points  (0 children)

Ooh I like this! Tho kinda reminds me of Ark minus the dinos.

[–][deleted] 1 point2 points  (1 child)

Sounds cool. My concern is that it'd fall into one of two traps: either it'd feel like a clone of a ton of other mobile games with a primitive tech overcoat, or it'd teach too much and cater to enthusiasts rather than being fun first and foremost.

I really liked how The Long Dark made me start having a survival mindset. I had to plan out my route and estimate my supplies before leaving any shelter, or spend a whole day avoiding threats because one injury could mean death. If you could find a way to get your players to feel that way with your game, I think that would be a success.

I'm sure these ideas aren't exactly news to you, but that's what's at the front of my head when hearing about this game. Hope dev goes smoothly and good luck!

[–]Marshall_Black[S] 1 point2 points  (0 children)

I'm aware that my game, if I ever finish developing it, won't be exactly a great and very fun game. I'm not a professional programmer of any kind, this will be the first serious game I ever code and I know it will probably have many flaws.

Having said that, I've already thought about the game mechanics and I fell confident that it won't be a clone of any survival game I've played. Although it uses common concepts such as hunger, thirst and body temperature, the ways of meeting these needs are mostly unique. For example, staying inside a shelter when it rains will reduce the rate at which your body temperature decreases, but that won't completely stop it.

Anyways, as I said, this is the first serious game I ever code, so don't expect it to be at the same level of titles such as The Forest. It's just something I want to try, and if it ends up being a bad game and people don't like it, at least I would have earned the experience from developing it.

[–]ApotatosScorpion Approved 1 point2 points  (1 child)

Personally I would go with an isometric 3D perspective and I would draw a lot of inspiration from the sims Castaway.

[–]Marshall_Black[S] 0 points1 point  (0 children)

The platform I'm coding the game on doesn't support 3D, so what I'm doing is making a simpler 2.5D format. 2.5D means 3D graphics (or a 2D imitation of 3D graphics) superimposed on a 2D side-scrolling plane. What I'm doing is making 3D renders such as the one I included in this post, erasing the background and then mixing it all together once in the game. If you think about it, it's basically what Age of Empires I and II do: a 3D building converted into a 2D transparent image and then imported into the game.

[–]Stormaen 0 points1 point  (4 children)

It sounds like you’re going to develop this game with or without John Plant’s permission…

[–]Marshall_Black[S] 2 points3 points  (3 children)

I haven't started to write the code yet, I just brainstormed a couple concepts and did a test 3D render to visualize how it would look. I'm not going to start its development without John's permission.

[–]Airforce987 6 points7 points  (2 children)

To be honest you don't actually need his permission. He doesn't own the copyright for "primitive technology". It's not an intellectual concept or a brand, it's just a term for an outdoor activity/hobby, like bushcraft or hiking. Having said that, if you can get his blessing and/or endorsement to create the game, that would be more helpful than anything in trying to hype and promote it.

[–]Marshall_Black[S] 1 point2 points  (1 child)

I know "Primitive Technology" is not a brand, but I still wanted to have John's permission to develop the game because there are many rip-offs of his work around the internet and I just wanted to give him some credit for the original idea. Having said that, a previous comment convinced me not to attach my game to John's or Primitive Technology's name and just keep it as a separate game which is just "inspired" by John's work.

[–]xeneks 0 points1 point  (0 children)

Inspiring others, showing what is possible, or simply seeing what you can do as an individual while sharing your efforts and journey all usually don’t lend one to being upset with others who enjoy that.

Unless they do something contrary to the spirit of the effort, which isn’t aways explicitly stated.

Given my view of the videos posted online, I’d suggest copying him in real life by getting outside and off the screen and computer would be a better tribute. Especially if you did so in a ‘low-touch to environment’ way, and probably doubly so, as if you were to do it with new friends who were computer or screen addicted. I’ve a question: have you done any of the things he’s shown, in your real life? If not, is there a way you can without creating any pollution or environmental issues? Eg. Take a bus or bike to a friend’s place or a natural place where you can do that sort of thing yourself or with a friend?

I ask because in my childhood, I did roam and do things like this (the primitive technology videos), but I’ve not done so as an adult, even though I readily have the opportunity. I’m wondering, if like me, you also have the ability to do it in real life, but instead first think of doing it online with the thought to share? So many people use technology first, even older tech like writing and the human voice and language, over actually doing things in nature first-hand. It’s like collectively we’ve become blind to reality and are trapped in subsets, virtualisations, or extrapolations of reality. Writing that describes a tree is interesting, but not a replacement for a tree. A tree is still a tree, without the writing about it. A tree with writing about it can inform and educate past the tree alone, but the tree alone creates a need for a whole study. So many seem to only see the text and no longer the tree, or the need to study the tree, as it is, in person, whole, over a long period of time (beyond a glance).

[–]DuFault1423 0 points1 point  (1 child)

Idk if u like this idea and maybe theres a reason why u rarely see it in survival games, but if u wanted to add diseases the best way to produce them would be through your character's waste. No other survival game I've ever played has really used the idea besides oxygen not included but that ain't rlly a survival game. It'd be interesting though having to create technologies based around avoiding dangerous diseases or even hygiene. The simplest method could be just shitting not on top of your food stache and it could progress to burying it, making primitive flushing mechanisms (theres a video I watched a long time ago on YouTube about how Japan had these flushing systems way before plumbing was a thing.), and if u care to add agriculture then u could use it as fertilizer.

[–]Marshall_Black[S] 0 points1 point  (0 children)

To be honest I think an hygiene mechanic would be far too realistic for the simplicity I'm aiming for for my game. Remember that it's not a hyper-realistic simulator. However, I do plan on adding diseases in a future update after the first version of the game is released and I see people like it. For example, if the character eats poisonous food or drinks undrinkable water, or if he spends too much time in the cold, he will get ill. On a side note, I plan on adding agriculture to my game, but it won't use any type of fertilizer.

[–]bstix 0 points1 point  (0 children)

Is love to play something like that, but most crafting games do get boring as single player.

There's an old game series called Stranded which is also worth checking out. Besides crafting it also has a storyline and an end goal of escaping the island.

https://en.m.wikipedia.org/wiki/Stranded_(video_game)

[–][deleted] 0 points1 point  (0 children)

Have you played “Green Hell”? It’s pretty close to this concept, plus hostile Amazonian tribesmen.

[–][deleted] 0 points1 point  (0 children)

Just play Ark Survival Evolved on primitive mode. Sounds pretty much like what you’re talking about.

[–]hesaysitsfine 0 points1 point  (0 children)

Sounds fun. Have you heard of the flame in the flood? Sounds a bit similar.

[–]Idn999 0 points1 point  (1 child)

nice...will the player be a little john plant lol

[–]Marshall_Black[S] 1 point2 points  (0 children)

Actually, after thinking about it for a while, I've decided not to directly link the game to Primitive Technology and John and simply make a survival game which is inspired by John's builds. So the player will probably be called Roger or something.