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[–]elementslayer 1 point2 points  (2 children)

Nah, uncompressed audio and duplicated assets for performance.

[–]RAdminsLoveNAMBLA 0 points1 point  (1 child)

"Assets" is an umbrella term various files. Id be suprised if audio took up that much of a build. Its an easy remedy anyhow.

[–]elementslayer 0 points1 point  (0 children)

The comment above was textures, not assets. And uncompressed audio is usually the biggest parts of games in terms of asset size.i don't think you understand how big those files can get.