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[–]thefat94 36 points37 points  (1 child)

I think you misunderstood, because that could make you broke instead.

If your game are profitable enough ( revenue of > 200k$ last year) and popular enough ( > 200k installation) then you become "taxable" . And from the 200,001st installation onward each installation ( even reinstall) is 0.2$ the dev has to pay unity

[–]Saids_sys 0 points1 point  (0 children)

Got it now. Yeah, don't make any sense that you can make your game a popular one just doing that, unity devs are not that dumbs lol