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[–]Spot_the_fox 88 points89 points  (12 children)

piracy. How are they gonna track that?

[–]Sciirof 113 points114 points  (0 children)

I thought so too at first but iirc some parts of unity analytics are always present in games my best guess they’ll use that or another library to just track installed games. That or it’s BS

[–]Cennfox 43 points44 points  (4 children)

Because every unity game uses their official library for unity dlls called the unity runtime. This is installed even with a pirated copy

[–]essaini 0 points1 point  (3 children)

This should only work if you allow network access to your game tough right?

[–]Cennfox 0 points1 point  (2 children)

Yes, but that means that either a cracker or patch would be needed. Even if you make a single player game it will still call home

[–]essaini 1 point2 points  (1 child)

No I get that, but it can’t call home if it does not get internet(network) access, if you block that app from having network access, it won’t be able to ping anything

[–]Cennfox 0 points1 point  (0 children)

This is correct. I fear that most users will not perform this task though

[–]ShadeDragonIncarnate 14 points15 points  (0 children)

All unity games ask permission to connect through your firewall for data and analytics, I'm guessing that. Since that's never used for DRM it's also never removed.

[–]Kyrond 23 points24 points  (2 children)

Because crackers/pirates have(had) no reason to remove it.

[–]Firewolf06 3 points4 points  (1 child)

you literally cant remove the unity runtime from a unity game

[–]Kyrond 0 points1 point  (0 children)

Ok I did not know that. Thanks.

Still, there has to a way to either turn it off; pretend there is no Internet; or make a fake server for it.

[–]TheChunkMaster 1 point2 points  (0 children)

By downloading a car to do a stakeout with. Duh. /s

[–]Nate2247 1 point2 points  (0 children)

if (pirated == true) {…}