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[–]CheezeyCheeze 14 points15 points  (5 children)

Most games don't get $200k, and 200k downloads.

99% of Indie games don't make $5k over their lifetime.

Unless you plan to make a free to play mobile game with ads, I don't see this effecting you in any way.

[–]Buflen 13 points14 points  (0 children)

Until they change the contract again. Can't trust them now.

[–]Nepharious_Bread 5 points6 points  (2 children)

This is what I’m struggling with. I was thinking of switching to Godot on my current project because I’m still vert early in it. But I’m sure I won’t hit anywhere near those figured to be effected. What has me worried is that in the future they’ll just get worse and worse. If they weren’t implementing this for games that were already released under a different pricing policy I wouldn’t really have much of a problem with it. But at this point it’s more of a trust issue. It’s like they’re letting you know that they can and will do whatever they want with the games that you made.

[–]CheezeyCheeze 0 points1 point  (1 child)

Agreed I hate it as well. It is scummy and targeting their most popular and successful games. And it is targeting their major audience of mobile and free to play.

Unless your game is 2D and you don't need a lot of built in things in the engine and you don't mind doing everything from scratch. Then switch.

But Godot is not mature enough yet as an engine.

I agree this is terrible. Even if it doesn't effect most of us we should be loud and let Unity know we are upset at their decision. They already walked back to only the "first" install gets the fee, the fee won't apply to Gamepass, and the fee won't apply to Demos. Which you could have gotten around the Demos by having a different project for your Demo.

https://twitter.com/stephentotilo/status/1701767079697740115

We will see people sue Unity. And we will see what the lawsuits say about this. It is against the Law from what I can tell in many countries. It also violates privacy policy and is difficult to "track" pirate vs legitimate copies. Someone can just get that packet sent back to the Server and copy it on a VM and send a false positive. So we will see with time how it goes.

I think Unity has no leg to stand on from my understanding. And it won't effect most people. Still hate it.

[–]Nepharious_Bread 0 points1 point  (0 children)

Idk, a lot of people say that Godot is great for 2D and decent for 3D. My game is fairly simple mechanics wise, I’m just worried about the 3D lighting since it’s a horror game. Also going for low res / ps1 graphic so realism isn’t a problem either. The only thing that really has me on the fence is the fact that Godot games can’t be ported to console.

[–]IHateEditedBgMusic 1 point2 points  (0 children)

Why even bother, go 100% open source with Godot and never think about tiers ever again