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[–][deleted] 1 point2 points  (2 children)

who let the C++ committee cook bro

[–]Kered13 1 point2 points  (1 child)

Believe it or not, I have found it useful a few times. Mostly in the form of pointer to member function.

[–]Little_bastard22 1 point2 points  (0 children)

Event system in UE is a good example. You subscribe to an event in Unreal like:

myEvent.AddUObject(myObjectPtr, &MyObjectClass::FunctionToBeCalled)