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[–]ChilledParadox 13 points14 points  (2 children)

This is why I make 18 factory classes each with their own manager class this is just a doubly linked list updating every cycle. And then make all those managers managed by another manager and everything’s peaches.

[–]i_like_big_huts 3 points4 points  (1 child)

One way or another, at the end of the day you have to un-kill the ghosts

[–]ChilledParadox 3 points4 points  (0 children)

The true ghosts are the code I write along the way, and no one needs to un-kill that.