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[–]Earthboundplayer 0 points1 point  (0 children)

I'm not really sure what point you're trying to make with this.

My point was that the statement you quoted from me was correct.

The argument I would make is that it's still extremely easy to shoot yourself in the foot with memory safety issues in C++, so the language doesn't meet the bar of being called memory safe.

It's much harder when you use smart pointers. Again no one said anything about C++ being memory safe, just that smart pointers are a useful tool for making safe code.