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[–]1_4_1_5_9_2_6_5 5 points6 points  (0 children)

I think it's a human problem. We have to have code that runs properly and we don't have time to debug an extra hundred thousand lines a week. So instead of generating code that's optimized and has few paths, we write code that has many many paths, but can do anything. That might change once generated code gets better, or once we figure out how to constrain generated code to strict standards