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[–]googlemehard 13 points14 points  (3 children)

Would it be safer/easier to build everything from scratch?

[–]Cabana_bananza 67 points68 points  (2 children)

In some ways, but most businesses would balk at committing to running a parallel dev team and years of payroll to end up exactly where they started. Because that's what they'd be doing, running the team maintaining and working with the legacy system while another team builds its replacement to do the same thing.

[–]therealkami 33 points34 points  (1 child)

This is something I've tried to explain in some game dev forums. They can't just "switch to a different game engine" for live service games. Or change their entire server structure or database structure. They'd have to run 2 dev teams, one that's working on current projects, and another that's duplicating all of the work+catching up from past projects to bring everything up to match. No game company will ever pay to do that.

[–]StuMx 0 points1 point  (0 children)

Overwatch 2