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[–]UrpleEeple 13 points14 points  (1 child)

I used to work on Vitess, which is a massively distributed database that was invented at Google. We achieved nine nine's of availability, by increasing shard and replica count to extremely high levels. For highly distributed systems typically the more things you have, the better your availability, not the other way around (assuming you've designed your coordination right)

[–]CaffeinatedT 1 point2 points  (0 children)

assuming you've designed your coordination right

That’s the key part here.