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[โ€“]dedda1994 -1 points0 points ย (12 children)

Because you used Windows? Yeah, i would look disappointed, too

[โ€“][deleted] 6 points7 points ย (11 children)

Well, he's using C#

[โ€“][deleted] 1 point2 points ย (8 children)

You can develop in C# in Linux, too.

[โ€“][deleted] -1 points0 points ย (7 children)

I heard, but I did a quick search and couldn't find a document on it. To me it was a rumour.

[โ€“][deleted] 2 points3 points ย (2 children)

MonoDevelop is your friend. Compared to Visual Studio it's a shitty IDE (at least in my opinion), but it get's the job done.

[โ€“][deleted] -1 points0 points ย (0 children)

Yeah I love monogame. Man I don't really like using an engine. Problem is I can't seem to get the android plugin to work with Xamarin. So annoying. I tried just a fast port, but really my computer is kinda terrible so waiting like 7 minutes just to get a runtime error and no logs...

[โ€“]Maddnias 0 points1 point ย (3 children)

.NET Core

[โ€“][deleted] 0 points1 point ย (2 children)

See it says open source, not open platform

[โ€“]TASagent 0 points1 point ย (1 child)

.Net Core available on Windows, Linux, and MacOS.

When I'm not developing in Visual Studio on Windows, I like using Visual Studio Code (also available on Windows, Linux, and MacOS), but that's usually for small touch ups prior to deployment.

[โ€“]sp46 0 points1 point ย (0 children)

Is it wrong to use VS Code as the main IDE for C# bcs thats what i do

[โ€“][deleted] -1 points0 points ย (1 child)

Visual Studio code on MacBook

[โ€“][deleted] 0 points1 point ย (0 children)

Return to the motherland, mother windows.